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Wishart, J. M.; Wakley, G. – International Journal of Research & Method in Education, 2017
This paper reports an interdisciplinary research (IDR) initiative conducted by two lecturers from different university faculties who found they shared an interest in using animations to support teaching and learning. The research comprised an exploratory pilot to test the feasibility, and to explore the impact on learning, of having undergraduates…
Descriptors: Interdisciplinary Approach, Educational Research, Animation, Undergraduate Students
Trujillo, Karen; Chamberlin, Barbara; Wiburg, Karin; Armstrong, Amanda – Technology, Knowledge and Learning, 2016
This article captures the evolution of research goals and methodologies used to assess the effectiveness and impact of a set of mathematical educational games and animations for middle-school aged students. The researchers initially proposed using a mixed model research design of formative and summative measures, such as user-testing,…
Descriptors: Educational Games, Evaluation Methods, Instructional Effectiveness, Mathematics Instruction
Luealamai, Sutha; Panijpan, Bhinyo – Simulation & Gaming, 2012
The authors have developed a computer-based learning module on the unit cell of various types of crystal. The module has two components: the virtual unit cell (VUC) part and the subsequent unit cell hunter part. The VUC is a virtual reality simulation for students to actively arrive at the unit cell from exploring, from a broad view, the crystal…
Descriptors: Foreign Countries, Learning Modules, Science Instruction, Pilot Projects
Brodahl, Cornelia; Oftedahl, Heidi – International Journal on E-Learning, 2012
This study investigated outsourcing of the development of visual, animated and interactive learning objects for mathematics education by a Norwegian university to software vendors in China. It sought to understand the challenges in this outsourcing engagement and competences needed to meet the challenges. The authors tested outsourcing strategies…
Descriptors: Foreign Countries, Systems Development, Multimedia Instruction, Computer Games
Valdiz, Alfred; Trujillo, Karen; Wiburg, Karin – Journal of Curriculum and Teaching, 2013
Math Snacks animations and support materials were developed for use on the web and mobile technologies to teach ratio, proportion, scale factor, and number line concepts using a multi-modal approach. Included in Math Snacks are: Animations which promote the visualization of a concept image; written lessons which provide cognitive complexity for…
Descriptors: Animation, Educational Games, Mathematics Instruction, Pretests Posttests
Barwell, Graham; Moore, Chris; Walker, Ruth – Australasian Journal of Educational Technology, 2011
The model of learning best suited to the future may be one which sees learning as the process of managing the different kinds of participation an individual might have in complex social systems. Learning capability and engagement is thus dependent on the relationship between an individual identity and social systems. We report on the incorporation…
Descriptors: Social Systems, Pilot Projects, Computer Assisted Instruction, Student Evaluation
Nikirk, Martin – Tech Directions, 2007
New video and computer game ideas reach the stage of production by a company when they are "pitched" by game developers to game publishers. Learning how to "pitch" technology products has great educational value for technology education students. In this article, the author shares his experience with helping his students master…
Descriptors: Video Games, Pilot Projects, Technology Education, Computers
Badge, Joanne L.; Dawson, Emma; Cann, Alan J.; Scott, Jon – Innovations in Education and Teaching International, 2008
A wide range of tools is now available to enable teaching practitioners to create web-based educational materials from PowerPoint presentations, adding a variety of different digital media, such as audio and animation. The pilot study described in this paper compared three different systems for producing multimedia presentations from existing…
Descriptors: Online Courses, Disabilities, Internet, Multimedia Instruction
Packard, Abbot L.; And Others – 1994
This study examined the effects of using static graphics and animated graphics to introduce statistical concepts associated with analysis of variance (ANOVA) to a group of college students. The demonstrations led the learner from the concrete to the abstract by use of dynamically adjustable variables paired with immediate feedback. Participants in…
Descriptors: Analysis of Variance, Animation, College Students, Feedback
Bessette, Guy; Tighe, David – Media in Education and Development, 1988
Discussion of the use of video in rural development projects highlights animation at the village level, training, and monitoring and evaluation of project management as examples of successful video integration. A pilot project to test the use of video as an integrated support to management is then described. (26 references) (LRW)
Descriptors: Animation, Developing Nations, Developmental Programs, Pilot Projects

Parker, David – English in Education, 1999
Outlines findings from a pilot project by the Centre for Research on Literacy and the Media (England) in which primary school pupils adapted a text from a print into a moving image medium (animation). Examines the impact of this translation on pupils' print literacy. Suggests that informed practical use of media can have benefits for the pupils'…
Descriptors: Animation, Elementary Education, Foreign Countries, Instructional Innovation

Calza, R. E.; Meade, J. T. – Computers & Education, 1998
The GenTechnique project at Washington State University uses a networked learning environment for molecular genetics learning. The project is developing courseware featuring animation, hyper-link controls, and interactive self-assessment exercises focusing on fundamental concepts. The first pilot course featured a Web-based module on DNA…
Descriptors: Animation, Computer Software, Computer Uses in Education, Courseware