Publication Date
In 2025 | 0 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 16 |
Descriptor
Creative Thinking | 21 |
Pilot Projects | 21 |
Foreign Countries | 12 |
Creativity | 9 |
Problem Solving | 8 |
Student Attitudes | 6 |
Correlation | 5 |
Models | 5 |
College Students | 4 |
Creativity Tests | 4 |
Instructional Effectiveness | 4 |
More ▼ |
Source
Author
Aghayere, Abi | 1 |
Anderson, Ross C. | 1 |
Blumberg, Fran | 1 |
Bromfield, C. | 1 |
Carrie Brandon Moore | 1 |
Daniil S. Lytovchenko | 1 |
Davis, Orin | 1 |
Dondlinger, Mary Jo | 1 |
Dündar, Sefa | 1 |
Eddie Shing-Chung Shee | 1 |
Elisabeth R. Gee | 1 |
More ▼ |
Publication Type
Journal Articles | 15 |
Reports - Research | 15 |
Reports - Descriptive | 2 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 7 |
Postsecondary Education | 5 |
Secondary Education | 4 |
Elementary Education | 3 |
Grade 6 | 2 |
Middle Schools | 2 |
Early Childhood Education | 1 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 8 | 1 |
More ▼ |
Audience
Location
United Kingdom | 2 |
Canada | 1 |
Hong Kong | 1 |
Indonesia | 1 |
Italy | 1 |
Massachusetts | 1 |
Netherlands | 1 |
South Africa | 1 |
Turkey | 1 |
Ukraine | 1 |
United Kingdom (England) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 4 |
Iowa Tests of Basic Skills | 1 |
National Assessment of… | 1 |
Remote Associates Test | 1 |
Stanford Binet Intelligence… | 1 |
What Works Clearinghouse Rating
Jeremy Bernier; Elisabeth R. Gee; Yuchan Gao; Luis E. Pérez Cortés; Taylor M. Kessner – Information and Learning Sciences, 2024
Purpose: The purpose of this paper reporting an exploratory pilot study is to examine how participant engagement in design thinking varies when playing and fixing (playfixing) three partially complete games (broken games). Design/methodology/approach: The data for this study consist of transcripts of five playfixing sessions with a total of 16…
Descriptors: Games, Creative Thinking, Pilot Projects, College Students
Lawrence K. Ma; Yiu-Bun Chung; Eddie Shing-Chung Shee; Grace Fung-Ling Cheng; Kathryn Dawson – Psychology Teaching Review, 2024
The use of a drama-based pedagogical (DBP) approach, while well-documented to promote active learning and enhance students' generic skills, is under-utilised in the context of higher education, particularly in psychology learning and teaching (L&T). A project, comprising two virtual drama-integrated learning sessions, was implemented to gauge…
Descriptors: Foreign Countries, College Students, Drama, Experiential Learning
Carrie Brandon Moore – ProQuest LLC, 2022
A recent study showed that less than 50 forest kindergartens or nature preschools were in operation in 2012, but as of 2017, over 250 such schools have emerged in 43 states in the United States, with estimations for continuous growth over the next decade (NAAEE, 2017). While nature-based education programs are gaining popularity in light of recent…
Descriptors: Preschool Children, Preschool Education, Kindergarten, Young Children
Mariia I. Dovha; Pavlo D. Antonenko; Yevhenii B. Shapovalov; Daniil S. Lytovchenko; Maksym S. Halchenko – International Journal of Technology and Design Education, 2024
In this study, we designed and evaluated the effectiveness of a new course aimed at developing creativity as the cornerstone of technology and design education. This 14-hour synchronous online course was offered to secondary school students in the online format by the Open Educational Laboratory by the National Center of the Junior Academy of…
Descriptors: Curriculum Development, Curriculum Evaluation, Pilot Projects, Instructional Effectiveness
Simper, Natalie – Teaching & Learning Inquiry, 2018
This paper explores a method to support instructors in assessing cognitive skills in their course, designed to enable aggregation of data across an institution. A rubric authoring tool, "BASICS" (Building Assessment Scaffolds for Intellectual Cognitive Skills) was built as part of the Queen's University Learning Outcomes Assessment (LOA)…
Descriptors: Scoring Rubrics, Thinking Skills, Foreign Countries, College Outcomes Assessment
Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Education Studies, 2018
Direct instruction approach has been widely used in higher education. Many studies revealed that direct instruction improved students' knowledge. The characteristics of direct instruction include the subject delivered through face-to-face interaction with the lecturers and materials that sequenced deliberately and taught explicitly. However,…
Descriptors: Problem Based Learning, Models, Creative Thinking, Teamwork
Ruggiero, Fabiana; Lavazza, Andrea; Vergari, Maurizio; Priori, Alberto; Ferrucci, Roberta – Creativity Research Journal, 2018
Creativity is the ability to come up with new and original solutions to problems. It is characterized along a dipole spectrum, with the opposing ends defined as convergent and divergent thinking. Previous studies have provided evidence that various cognitive functions and insight into non-verbal problems can be enhanced using non-invasive brain…
Descriptors: Creativity, Brain Hemisphere Functions, Lateral Dominance, Adults
Katz-Buonincontro, Jen; Davis, Orin; Aghayere, Abi; Rosen, Dave – Journal of Cognitive Education and Psychology, 2016
We report on the findings from an exploratory pilot study using the experience-sampling method (ESM) and interviews to examine learning in two undergraduate engineering technology courses designed to promote creativity. Results of the ESM analysis showed that students' positive experience decreased slightly in the first course and increased…
Descriptors: Pilot Projects, Learning Experience, Engineering Technology, Creativity
Anderson, Ross C.; Pitts, Christine; Smolkowski, Keith – Creativity Research Journal, 2017
This study examines measurement of creative ideational behaviors alongside factors of student engagement that may play a role in the development of students' creative potential during early adolescence in school. Two studies used exploratory and confirmatory factor analyses, cross-validation, and invariance testing of 2 extant measures with…
Descriptors: Early Adolescents, Learner Engagement, Factor Analysis, Grade 6
Dündar, Sefa; Temel, Hasan; Gündüz, Nazan – International Journal of Mathematical Education in Science and Technology, 2016
The identification of talented students accurately at an early age and the adaptation of the education provided to the students depending on their abilities are of great importance for the future of the countries. In this regard, this study aims to develop a mathematical ability test for the identification of the mathematical abilities of students…
Descriptors: Secondary School Students, Mathematics Education, Creative Thinking, Academic Achievement
Muirhead, Muirhead; Schechter, Sarah – Research-publishing.net, 2016
The Real Business Language Challenge was a collaborative pilot project between Coca-Cola Enterprises (CCE) and Routes into Languages East for Year 9 and 10 pupils. It was based on CCE's award-winning Real Business Challenge, part of its highly acclaimed education programme. The Real Business Language Challenge transformed the project into a…
Descriptors: Second Language Learning, Second Language Instruction, Pilot Projects, Corporations
Gubbels, Joyce; Segers, Eliane; Keuning, Jos; Verhoeven, Ludo – Gifted Child Quarterly, 2016
The theory of triarchic intelligence posits that, in addition to the widely acknowledged analytical reasoning abilities, creative and practical abilities should be included in the assessments of intellectual capacities and identification of gifted students. To find support for such an approach, the present study examined the psychometric…
Descriptors: Academically Gifted, Elementary School Students, Correlation, Factor Analysis
Dondlinger, Mary Jo; Wilson, Douglas A. – Thinking Skills and Creativity, 2012
The "Global Village Playground" ("GVP") was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering critical and creative thinking. In the "GVP", students work on simulated and real-world problems as a design team tasked with…
Descriptors: Institutional Evaluation, Instructional Design, Curriculum, Learning Experience
Meintjes, Hannetjie; Grosser, Mary – South African Journal of Education, 2010
To create unique and appropriate learning opportunities and environments and to nurture the development of creative thinking abilities among learners are some of the demands for creative thinking currently expected of teachers globally and also in South Africa. Creative thinking in academic context assumes, among other things, the ability to…
Descriptors: Foreign Countries, Creative Thinking, Preservice Teachers, Context Effect
Klopfer, Eric; Scheintaub, Hal; Huang, Wendy; Wendel, Daniel; Roque, Ricarose – E-Learning, 2009
StarLogo The Next Generation (TNG) enables secondary school students and teachers to model decentralized systems through agent-based programming. TNG's inclusion of a three-dimensional graphical environment provides the capacity to create games and simulation models with a first-person perspective. The authors theorize that student learning of…
Descriptors: Curriculum Development, Creative Thinking, Secondary School Students, Pilot Projects
Previous Page | Next Page »
Pages: 1 | 2