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Zimmerman, Heather Toomey; Land, Susan M.; Faimon, Lillyanna; Chiu, Yu-Chen – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how families experienced immersion as they collaboratively made sense of geologic time and geoscience processes during a place-based, learning-on-the-move (LOTM) experience mediated by a mobile augmented reality (MAR) app. Our team developed an MAR app, "Time Explorers," that focused on how rock-water interactions shaped…
Descriptors: Handheld Devices, Computer Simulation, Family Involvement, Cooperative Learning
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Zimmerman, Heather Toomey; Land, Susan M. – International Journal of Computer-Supported Collaborative Learning, 2022
Our research conducted two iterations of a mixed methods design-based research project with 87 youths, to improve learners' collaboration and knowledge-building by using collaboration scripts during learning-on-the-move within a mobile computing intervention. We investigated how the informal mobile augmented reality app influenced children's…
Descriptors: Children, Place Based Education, Observation, Cooperative Learning
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McClain, Lucy R.; Chiu, Yu-Chen; Zimmerman, Heather Toomey – Science Education, 2022
This study addresses intergenerational learning processes in informal settings by investigating families engaging in science talk and practices during a water quality science workshop led by local science experts. As part of a larger design-based research study, this analysis examines how modified Think-Pair-Share discussion prompts within the…
Descriptors: Place Based Education, Family Involvement, Science Education, Workshops
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Zimmerman, Heather Toomey; Weible, Jennifer L. – Cultural Studies of Science Education, 2017
Guided by sociocultural perspectives on the importance of place as a resource for learning, we investigated 14- and 15-year old students' understandings of their community and water quality during a school-based watershed unit. Methods included a theory-driven thematic analysis of field notes and video transcripts from four biology classrooms, a…
Descriptors: Place Based Education, Early Adolescents, Water Quality, Experiential Learning
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Zimmerman, Heather Toomey; Land, Susan M.; Maggiore, Chrystal; Millet, Chris – Learning, Media and Technology, 2019
Two cases of context-sensitive mobile computing curricula for children are shown to develop analytical understandings of how science-related sense-making talk can be supported through physical and digital environment interaction, which supports play and learning through movement. Our work investigates how proximity-based computing mediates…
Descriptors: Children, Outdoor Education, Handheld Devices, Educational Strategies
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Zimmerman, Heather Toomey; Land, Susan M. – TechTrends: Linking Research and Practice to Improve Learning, 2014
This paper advocates for place-based education to guide research and design for mobile computers used in outdoor informal environments (e.g., backyards, nature centers and parks). By bringing together research on place-based education with research on location awareness, we developed three design guidelines to support learners to develop robust…
Descriptors: Outdoor Education, Informal Education, Telecommunications, Technology Uses in Education