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Bülent BASARAN; Ömer SIMSEK – Journal of Computer Assisted Learning, 2024
Background: Their ubiquity is particularly notable as video games become increasingly intertwined with the technological revolution. Despite this prominence, gender disparities in adolescent video gaming remain under-explored. Objectives: This research aims to determine the frequency classes of video game playing based on gender, analyse the…
Descriptors: Gender Differences, Video Games, Play, Academic Achievement
Dima Kassab – ProQuest LLC, 2023
The purpose of this research was to gain a better understanding of the impact of game mechanics on developing collaborative problem solving (CPS) skills. CPS skills are important for the complex work environments of the 21st century, and games appear to provide potential learning experiences where such skills can develop. The research questions of…
Descriptors: Puzzles, Educational Games, Cooperative Learning, Problem Solving
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Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
Sahlberg, Pasi – Teachers College Press, 2021
The first two editions of "Finnish Lessons" described how a small Nordic nation built a school system that provided access to a world-class education for all of its young people. Now available in 30 languages, this Grawemeyer Award-winning book continues to influence education policies and school practices around the globe. In this…
Descriptors: Foreign Countries, Educational Change, Access to Education, Teachers
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Hildebrandt, Elke; Weißhaupt, Mark – International Dialogues on Education: Past and Present, 2018
This article will, from the point of view of cultural theory, discuss the polarization that is frequently found between playful learning at the kindergarten and serious learning at school. Planning of the time in the German-speaking Swiss kindergarten is strongly influenced by the portent of preparation for school, which is combined with a…
Descriptors: Foreign Countries, Play, Kindergarten, Young Children
Colvin, Richard Lee; Edwards, Virginia – OECD Publishing, 2018
This new publication sets forward the PISA framework for global competence developed by the Organisation for Economic Cooperation and Development (OECD), which aligns closely with the definition developed by the Center for Global Education at Asia Society. Based on the Center's extensive experience supporting educators in integrating global…
Descriptors: Educational Methods, Global Approach, Competence, Adolescents
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Pulkkinen, Lea – Childhood Education, 2012
The organizers of the Decade for Childhood have formulated Ten Pillars of a Good Childhood as basic requirements for an optimal childhood. The pillars can be used to analyze the quality of childhood in homes and nations, and to guide policies and practices related to the experience of childhood. In this article, the author shall illustrate, pillar…
Descriptors: Foreign Countries, Child Rearing, International Education, Family Environment