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Mohammad Ali Heidari-Shahreza – Adult Learning, 2025
This article, a conceptual and theoretical piece, opens a window on "playful learning" as a philosophy of education and a suite of diverse pedagogical approaches, methods, and techniques. The paper criticizes the serious ambience of adult education with its high levels of instrumentalism and performativity. It argues for playful learning…
Descriptors: Adult Education, Play, Ideology, Adult Learning
Jennifer Nikolai – Journal of Dance Education, 2025
This article reflects on observations as a dance pedagogue, adapting Gilbert's BrainDance to a range of learning and teaching opportunities in intergenerational classroom contexts. Initially applied in an early childhood education context, BrainDance provided a point of departure into conversations and observations with teachers on how the…
Descriptors: Dance Education, Undergraduate Students, Elementary School Students, Adult Students
Rachael Gruen – Adult Literacy Education, 2024
There is a growing trend of states offering alternative pathways towards a high school equivalency outside of the traditional standardized test. Amidst this landscape, this study utilizes elements of teaching inquiry, participatory action research, and qualitative methods, to investigate the outcomes of using multimodal play in a composition unit…
Descriptors: High School Equivalency Programs, Adult Literacy, Adult Students, Literacy Education
Gabrielle T. Lee; Xiaoyi Hu; Ziying Lian; Chongying Wang – Journal of Special Education, 2025
The objective of the current study was to assess how a LEGO intervention, implemented by a grandparent and a parent at home, affected social interactions for four children (two girls, two boys; ages 6-7 years) on the autism spectrum in China. A multiple probe design across four families was used. Grandparents and parents were trained to use…
Descriptors: Foreign Countries, Intervention, Young Children, Autism Spectrum Disorders
Sasha Ruffins – ProQuest LLC, 2023
The effect of gamified elements among adult learners in online post-secondary education classrooms is essential to determining the needs of each learner and if they vary from generation to generation and affect their playful experience and academic success. The gap in research exists as this is yet to be determined. The research questions tested…
Descriptors: Gamification, Electronic Learning, Play, Generational Differences
Tode, Tomoko – Applied Linguistics, 2023
This case study investigates a migrant adult's identity work in playful talk occurring spontaneously in a classroom for Literacy Education and Second Language Learning for Adults (LESLLA). Based on 12 hours of video-recorded interactions among four learners and their teacher, I identified five playful episodes. This paper focuses on two episodes…
Descriptors: Adults, Migrants, Self Concept, Play
Mohammad Safayet Khan; Erum Mariam; Nasrin Akter Akhi; Esrat Jahan; Sakila Yesmin – Journal of Research in Childhood Education, 2024
"Pashe Achhi" is a telecommunication model that emerged out of the COVID-19 pandemic in Bangladesh to provide support to 0- to 5-year-old children and their caregivers through mobile-to-mobile phone calls. It is a caregiver-child facing and/or only caregiver focused, low-resource, low-tech model that constitutes a 20-minute phone call.…
Descriptors: Telecommunications, Handheld Devices, Young Children, Program Effectiveness
Pathways into Creativity and Place for Adult Learning: A Dialogue between a Researcher and an Artist
Mason, Stephanie; de Condé, Rachel – International Journal for Talent Development and Creativity, 2022
The purpose of this article is to share how two friends approach creativity in their professional lives in research and in the arts, and what we have learned through insights into places that impact this work. Our different approaches are reflected in our positionalities: one author is an emerging arts-informed researcher and university…
Descriptors: Researchers, College Faculty, Artists, Friendship
Jennifer A. Cardenas Castaneda; Pei-Chun Lin; Patrick C. K. Hung; Hua-Xu Zhong; Hao-An Tseng; Yung-Fa Huang; Rafiq Ahmad – Smart Learning Environments, 2025
Education in science, technology, engineering, and mathematics (STEM) is essential to achieving continued technological advancement. The most critical years for instilling knowledge are during childhood, and a strategic way to accomplish this is through playful materials. Therefore, there is a need to develop more inclusive solutions to achieve…
Descriptors: Instructional Design, STEM Education, Visual Impairments, Students with Disabilities
Kathryn Hatherly; Sheila T. F. Moodie; Olivia Daub; Cindy Earle; Barbara Jane Cunningham – Child Language Teaching and Therapy, 2025
Supportive parent-child interactions are critical for facilitating typically developing children's language and social skill development. For children who are late-to-talk, parent-child interactions may be particularly important to address as a means of supporting growth in children's early language abilities. Target Word is one parent-implemented…
Descriptors: Toddlers, Parents as Teachers, Parent Child Relationship, Delayed Speech
McLean, Karen – British Journal of Educational Studies, 2021
This paper considers utilising the sociocultural concept of learning activity to understand parents' learning about young children's play in the context of community playgroups and social media use. Parents' knowledge about children's play influences the provision of parental-provided play experiences for young children and can be enhanced through…
Descriptors: Sociocultural Patterns, Play, Social Media, Group Activities
Lohiser, Lisa M. – ProQuest LLC, 2022
This dissertation in practice (DiP) seeks to influence two main issues, first parents have a limited knowledge about play and second play is on the decline in homes and schools. It has been suggested that parental beliefs, education, and income levels have some influence on a parents' ability to engage in purposeful play (Ivrendi & Isikoglu,…
Descriptors: Play, Parent Child Relationship, Parent Attitudes, Learning Activities
Hung-Yu Chan; Shu-Wei Liu; Huei-Tse Hou – Interactive Learning Environments, 2024
This study developed an online role-playing history education game with real-person NPCs (Non-Player Characters). The game features real people playing NPC characters, and provides a multi-dimensional scaffolding mechanism with realistic story and historical scenes, allowing learners to engage in strategic planning and problem solving during a…
Descriptors: Educational Games, Scaffolding (Teaching Technique), Electronic Learning, Play
Vasiliki Brinia; Aris Plios; Paraskevi Psoni – International Journal of Learning and Change, 2024
Playfulness as a learning technique is applied into the present research in a group of adult learners. Initially, a game scenario was designed and implemented for the subject of microeconomics. Following a qualitative research methodology, through observation and interviews with ten participants before and after the playful activity, the results…
Descriptors: Play, Game Based Learning, Microeconomics, Learning Activities
Huan-Ching Chang – ProQuest LLC, 2021
Children with disabilities often engage in less complex play and fewer spontaneous pretend play behaviors. Research has highlighted the value of providing caregivers with sustained support to promote their active involvement in the learning of their children with disabilities. Caregivers; however, are rarely offered opportunities to facilitate…
Descriptors: Child Caregivers, Parents, Children, Disabilities