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Parwoto Parwoto; Sitti N. Ilyas; Muhammad Y. Bachtiar; Kartini Marzuki – South African Journal of Childhood Education, 2024
Background: Early childhood education (ECE) is crucial in cultivating creativity, especially in today's tech-savvy world. This study explores the impact of collaborative project-based learning (PjBL) with computer and play motivation on kindergarten children's creativity. Aim: Our research aimed to determine if collaborative PjBL, combined with…
Descriptors: Creativity, Kindergarten, Student Projects, Active Learning
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Edwards, Susan; Mantilla, Ana; Grieshaber, Susan; Nuttall, Joce; Wood, Elizabeth – Oxford Review of Education, 2020
This paper discusses characteristics of converged play for early childhood education. The characteristics were derived from a four-year study of teachers' interpretation and use of 'web-mapping' as an explicit conceptual tool, designed to mediate teaching practices and learning outcomes according to a definition of pedagogy as the relationship…
Descriptors: Play, Early Childhood Education, Computer Uses in Education, Multiple Literacies
Colliver, Yeshe; Hatzigianni, Maria; Davies, Ben – Early Child Development and Care, 2020
Young children's digital play environments comprise an increasingly large part of early learning experiences, and are likely to have ongoing and enduring impacts throughout life. Research on early childhood educational (ECE) apps has been predominantly considered from researchers' perspectives, with little consideration of all stakeholders. At the…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
Nuttall, Joce; Edwards, Susan; Grieshaber, Sue; Wood, Elizabeth; Mantilla, Ana; Katiba, Timothy Chepkwesi; Bartlett, Jacinta – Professional Development in Education, 2019
Cultural-historical perspectives on human activity argue that changes in cultural practices, such as teaching in early childhood education, can be fostered by introducing new conceptual resources, a process known as "remediation". We report from an ongoing study that aims to change early childhood teachers' curricular practices in…
Descriptors: Early Childhood Teachers, Curriculum Design, Decision Making, Popular Culture
Outhwaite, Laura A.; Faulder, Marc; Gulliford, Anthea; Pitchford, Nicola J. – Journal of Educational Psychology, 2019
Improving provision and raising achievement in early math for young children is of national importance. Child-centered apps offer an opportunity to develop strong foundations in learning math as they deliver one-to-one instruction. Reported here is the first pupil-level randomized control trial in the United Kingdom of interactive math apps…
Descriptors: Mathematics Achievement, Computer Uses in Education, Computer Oriented Programs, Mathematics Instruction
Debra Laxton; Linda Cooper; Sarah Younie – British Journal of Educational Technology, 2021
This paper addresses the research problem of how to reach, engage and support parents in home-educating young children during the first national COVID-19 lockdown in England (March-June 2020), which was addressed through using technology. An internet-mediated research (IMR) approach is used to investigate the effectiveness of using technology and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Parents
Zippert, Erica L.; Daubert, Emily N.; Scalise, Nicole R.; Noreen, Gabriella D.; Ramani, Geetha B. – Developmental Psychology, 2019
The prevalence of tablet computer use among young children has risen dramatically, as have educational apps claiming to promote school readiness skills such as mathematical knowledge. Parents can contribute to their preschoolers' math readiness through the math talk they provide during everyday interactions in traditional nonelectronic activities.…
Descriptors: Parents, Play, Handheld Devices, Telecommunications
Fantozzi, Victoria B.; Johnson, Christi; Scherfen, Anneliese – Reading Teacher, 2018
Every day, we are surrounded by stories in print, on social media, in blogs, on the radio, and in stories from our friends and family. The ways people make meaning and communicate are increasingly multimodal and digital; yet, the preschool classroom, for all its multimodal learning, is sometimes devoid of technology. In this action research…
Descriptors: Handheld Devices, Preschool Education, Educational Technology, Action Research
Redford, Jeremy; Burns, Stephanie; Hall, L. Jane – National Center for Education Statistics, 2018
This Statistics in Brief investigates some factors that may contribute to achievement gaps in the summer after kindergarten, including differences in children's experiences, such as participation in summer care arrangements, programs, and activities. Specifically, the brief describes students' summer nonparental care arrangements, program…
Descriptors: Elementary School Students, Kindergarten, Grade 1, Student Characteristics
Geist, Eugene A. – Journal of Instructional Psychology, 2012
The purpose of this study was to observe children naturally interacting with these touch screen devices. Little direct instruction was given to the children on the use of the devices however an adult did assist when needed. The device was introduced to the children as would be any other educational material such as play-dough, new items in the…
Descriptors: Instructional Materials, Play, Dramatic Play, Participant Observation
Strachan, Stephanie L.; Block, Meghan K.; Roberts, Scott L. – Social Studies and the Young Learner, 2016
Young children are naturally inquisitive, and teachers often invite them to question, challenge, and create to expand their ever growing knowledge base. This article describes an inspiration one kindergarten teacher had when she overheard two children in her class discussing their recent experiences at an airport. The students were sharing some of…
Descriptors: Geography Instruction, Kindergarten, Young Children, Preschool Teachers
Palaiologou, Ioanna – Early Years: An International Journal of Research and Development, 2016
A body of research is emerging on early childhood education teachers' views on the integration of digital technologies in their practice. Despite evidence of the digitalisation of homes in affluent societies and children's interactions in highly mediated digital environments, few teachers so far have integrated digital devices into a play-based…
Descriptors: Foreign Countries, Comparative Education, Early Childhood Education, Teacher Attitudes
Duvall, Matthew; Matranga, Anthony; Foster, Aroutis; Silverman, Jason – International Journal of Game-Based Learning, 2016
This study reports on the effects of a mobile game designed in conjunction with an art museum to develop children's understanding of line, shape, and color. Four researchers (two graduate students and two professors at a private university in the mid-Atlantic region of the United States) examined 8 children, ages 6 to 13, for conceptual change in…
Descriptors: Electronic Learning, Educational Experience, Grounded Theory, Research Methodology
Kara, Nuri; Aydin, Cansu Cigdem; Cagiltay, Kursat – Interactive Learning Environments, 2014
This article introduces StoryTech, a smart storytelling toy that offers children a mixed reality environment in which to tell imaginative stories. During usability testing, an empirical study was carried out with 90 child participants. The findings indicated that StoryTech creates a rich storytelling experience, especially for ages five and six.
Descriptors: Story Telling, Toys, Educational Technology, Blended Learning