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Henderson, Laura – Film Education Journal, 2022
Student engagement in tertiary cinema studies can be fickle: while most students respond strongly to films, little regard is similarly paid to prescribed readings or other coursework that is crucial to developing complex critical thinking with media. This paper presents a case study of an intervention aimed to remedy this disparity of student…
Descriptors: Film Study, Films, Play, College Freshmen
Nelson, Catherine; Paul, Kristen; Johnston, Susan S.; Kidder, Jaimee E. – Education and Training in Autism and Developmental Disabilities, 2017
Play skills are central to development of children's language and cognitive skills. However, social, symbolic, and object play skills of children with autism spectrum disorder (ASD) are frequently impaired. This study examined the effects of a strategy that utilized preferred play materials, antecedent creative dance activities, and priming of…
Descriptors: Autism, Pervasive Developmental Disorders, Young Children, Play
Lobman, Carrie – Urban Education, 2014
The intense focus on standardized tests has created a culture of anxiety in many inner-city schools. This article presents the findings of a case study of a test anxiety program that helped inner-city students and staffs deal more productively with anxiety through play, performance, and team building. According to the findings, the program created…
Descriptors: Test Anxiety, Urban Schools, Elementary Schools, School Activities
Haywood, Sarah; Griggs, Julia; Lloyd, Cheryl; Morris, Stephen; Kiss, Zsolt; Skipp, Amy – Education Endowment Foundation, 2015
Act, Sing, Play (ASP) offered music and drama tuition to Year 2 pupils. The aim of the programme was to evaluate whether music workshops had a bigger impact than drama workshops in terms of pupils' maths and literacy attainment. The evaluation was based on the hypothesis that participation in high-quality music instruction promotes educational…
Descriptors: Creative Activities, Drama Workshops, Workshops, Singing
Witherspoon, Lisa; Manning, John P. – American Journal of Play, 2012
The authors examine technology-driven games--especially active gaming--as an evolving form of children's play. They offer an overview of play and its developmental benefits, describe the literature on the emergence of technology-driven play, and reflect on the diminishment of physical play in contemporary culture. They suggest that active gaming,…
Descriptors: Play, Educational Games, Computer Games, Video Games