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Bús, Imre – Acta Educationis Generalis, 2019
Introduction: Computers and the applications of today's high technology can simulate reality so realistically that virtuality has become part of both children's and adults' lifestyles (Nagy & Kölcsey, 2017; Szécsi, 2012). However, it did not emerge with the computer applications, but with human thinking and part of that, the virtual conception…
Descriptors: Aesthetics, Social Change, Computer Simulation, Teaching Methods
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Leong, Deborah J.; Bodrova, Elena – Young Children, 2012
It is the third week that Ms. Sotto's preschool classroom has been turned into an airport. The literacy center is a ticket counter, with a travel agency complete with child-made passports, tickets, and travel brochures. What is happening in Ms. Sotto's classroom is an example of what most early childhood educators mean when they talk about…
Descriptors: Class Activities, Play, Learning Activities, Fantasy
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Siyahhan, Sinem; Barab, Sasha; James, Carrie – Journal of Interactive Learning Research, 2011
In this study, we explored a new experimental methodology for investigating children's (ages 10 to 14) stances with respect to the ethics of online identity play. We used a scenario about peer identity misrepresentation embedded in a 3D virtual game environment and randomly assigned 265 elementary students (162 female, 103 male) to three…
Descriptors: Elementary School Students, Computer Mediated Communication, Computer Simulation, Video Games
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Davis, Dexter J. – College Student Journal, 2012
Estimates are that 32 million people currently play fantasy football every year. Project Based Learning (PBL) is one method of engaging students in the educational process. This paper outlines a semester long project undertaken by undergraduate sport management students that uses fantasy football as a vehicle to enhance student knowledge of basic…
Descriptors: Student Motivation, Evidence, Active Learning, Business Administration Education
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Kaugars, Astrida Seja; Russ, Sandra W. – Early Education and Development, 2009
Research Findings: A description of the development and preliminary validation of the Affect in Play Scale-Preschool version (APS-P) is presented by demonstrating associations among preschool children's play, creativity, and daily behavior using multiple methodologies. Thirty-three preschool-age children completed a standardized 5-minute play task…
Descriptors: Creativity, Play, Fantasy, Interrater Reliability
Cooper, Patricia M. – University of Chicago Press, 2009
Teacher and author Vivian Paley is highly regarded by parents, educators, and other professionals for her original insights into such seemingly everyday issues as play, story, gender, and how young children think. In "The Classrooms All Young Children Need", Patricia M. Cooper takes a synoptic view of Paley's many books and articles,…
Descriptors: Play, Early Childhood Education, Young Children, Educational Philosophy
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Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods