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Sanford, Kathy; Starr, Lisa J.; Merkel, Liz; Bonsor Kurki, Sarah – E-Learning and Digital Media, 2015
As video games become a ubiquitous part of today's culture internationally, as educators and parents we need to turn our attention to how video games are being understood and used in informal and formal settings. Serious games have developed as a genre of video games marketed for educating youth about a range of world issues. At face value this…
Descriptors: Video Games, Critical Viewing, Popular Culture, Adolescent Attitudes
Paxton, Richard J.; Meyerson, Peter – 2002
What and how do students learn from motion pictures, and how does this knowledge interact with the history they learn in school? This is a complex problem-space and one that has seen little empirical research. To lay the groundwork for exploring these questions, a pilot study utilized a qualitative methodology in which high school students viewed…
Descriptors: Critical Viewing, Films, High Schools, Interviews
Bazeli, Marilyn; Robinson, Rhonda – 1997
The inclusion of critical thinking and viewing skills across the curriculum is one way to approach the development of problem solving, which could help develop the kind of students prepared to accept the challenges they face. Using popular media in teaching such skills links critical thinking to life in a way that keeps critical thinking from…
Descriptors: Class Activities, Critical Thinking, Critical Viewing, Curriculum Development