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Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
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Helton, Maria R.; Alber-Morgan, Sheila R. – Young Exceptional Children, 2020
Early elementary inclusive classrooms present teachers with demanding responsibilities. The wide range of student backgrounds, ability levels, and previous school experiences require a well-managed classroom that maximizes instructional time. Teachers reported spending more time addressing disruptive behaviors than they thought they should. One…
Descriptors: Student Behavior, Inclusion, Elementary School Students, Elementary School Teachers
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Mace, F. Charles; And Others – School Psychology Review, 1983
The purpose of the present study was to (1) broaden the range of teacher behaviors to include both the use of contingent praise and contingent educational materials; (2) present a procedure efficent in terms of demands on teacher and consultant time; and (3) illustrate the delivery of services using a behavioral consultation model. (BW)
Descriptors: Consultation Programs, Contingency Management, Feedback, Inservice Teacher Education
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Wagner, Karla Dawn; Unger, Jennifer B.; Bluthenthal, Ricky N.; Andreeva, Valentina A.; Pentz, Mary Ann – Health Education & Behavior, 2010
Injection drug users (IDUs) are at risk for HIV and viral hepatitis, and risky injection behavior persists despite decades of intervention. Cognitive behavioral theories (CBTs) are commonly used to help understand risky injection behavior. The authors review findings from CBT-based studies of injection risk behavior among IDUs. An extensive…
Descriptors: Intervention, Self Efficacy, Sexually Transmitted Diseases, Cognitive Restructuring
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Naughton, Colleen C.; McLaughlin, T. F. – B.C. Journal of Special Education, 1995
This paper discusses how to set up and implement a token economy system for students with behavior disorders in a classroom setting. The available literature is reviewed, and it is concluded that token economies have been proven effective in improving behavior among students with social and academic deficits. (Author/PB)
Descriptors: Behavior Disorders, Behavior Modification, Classroom Techniques, Contingency Management
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Inkster, J. A.; McLaughlin, T. F. – B.C. Journal of Special Education, 1993
This study found that microcomputer free time was a very effective consequence in decreasing the tardiness of a middle school boy, in improving his academic achievement, and in improving the student's attitude toward school and school assignments. (Author/JDD)
Descriptors: Academic Achievement, Attendance, Attitude Change, Behavior Modification
Poston, Renee – 1991
A 10-week program to increase assignment completion was implemented with 10 sixth graders who rarely completed assignments. This behavior modification program entailed the use of an assignment completion contract for the students. The criteria for meeting this contract increased each week. When students met the weekly criteria, they were given a…
Descriptors: Assignments, Behavior Change, Behavior Modification, Contingency Management