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Yamauchi, Taisei; Flanagan, Brendan; Nakamoto, Ryosuke; Dai, Yiling; Takami, Kyosuke; Ogata, Hiroaki – Smart Learning Environments, 2023
In recent years, smart learning environments have become central to modern education and support students and instructors through tools based on prediction and recommendation models. These methods often use learning material metadata, such as the knowledge contained in an exercise which is usually labeled by domain experts and is costly and…
Descriptors: Mathematics Instruction, Classification, Algorithms, Barriers
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Hai Li; Wanli Xing; Chenglu Li; Wangda Zhu; Simon Woodhead – Journal of Learning Analytics, 2025
Knowledge tracing (KT) is a method to evaluate a student's knowledge state (KS) based on their historical problem-solving records by predicting the next answer's binary correctness. Although widely applied to closed-ended questions, it lacks a detailed option tracing (OT) method for assessing multiple-choice questions (MCQs). This paper introduces…
Descriptors: Mathematics Tests, Multiple Choice Tests, Computer Assisted Testing, Problem Solving
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Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2023
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction; and…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
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Barollet, Théo; Bouchez Tichadou, Florent; Rastello, Fabrice – International Educational Data Mining Society, 2021
In Intelligent Tutoring Systems (ITS), methods to choose the next exercise for a student are inspired from generic recommender systems, used, for instance, in online shopping or multimedia recommendation. As such, collaborative filtering, especially matrix factorization, is often included as a part of recommendation algorithms in ITS. One notable…
Descriptors: Intelligent Tutoring Systems, Prediction, Internet, Purchasing
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Tempelaar, Dirk – International Association for Development of the Information Society, 2021
The search for rigor in learning analytics applications has placed survey data in the suspect's corner, favoring more objective trace data. A potential lack of objectivity in survey data is the existence of response styles, the tendency of respondents to answer survey items in a particular biased manner, such as yeah saying or always disagreeing.…
Descriptors: Learning Analytics, Responses, Surveys, Bias
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Mao, Ye; Marwan, Samiha; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2020
Modeling student learning processes is highly complex since it is influenced by many factors such as motivation and learning habits. The high volume of features and tools provided by computer-based learning environments confounds the task of tracking student knowledge even further. Deep Learning models such as Long-Short Term Memory (LSTMs) and…
Descriptors: Time, Models, Artificial Intelligence, Bayesian Statistics
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Grantee Submission, 2022
This paper demonstrates how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. We examined: (1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance prediction; and (2) what types of in-game features were associated with student…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
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Khosravi, Hassan; Shabaninejad, Shiva; Bakharia, Aneesha; Sadiq, Shazia; Indulska, Marta; Gasevic, Dragan – Journal of Learning Analytics, 2021
Learning analytics dashboards commonly visualize data about students with the aim of helping students and educators understand and make informed decisions about the learning process. To assist with making sense of complex and multidimensional data, many learning analytics systems and dashboards have relied strongly on AI algorithms based on…
Descriptors: Learning Analytics, Visual Aids, Artificial Intelligence, Information Retrieval
Filderman, Marissa J.; Toste, Jessica R.; Cooc, North – Assessment for Effective Intervention, 2021
Although national legislation and policy call for the use of student assessment data to support instruction, evidence suggests that teachers lack the knowledge and skills required to effectively use data. Previous studies have demonstrated the potential of training for increasing immediate teacher outcomes (i.e., knowledge, skills, and beliefs),…
Descriptors: Grade 2, Elementary School Teachers, Mathematics Instruction, Learning Analytics
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 18th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2021), held virtually, due to an exceptional situation caused by the COVID-19 pandemic, from October 13-15, 2021, and organized by the International Association for Development of the Information Society…
Descriptors: Computer Simulation, Open Educational Resources, Telecommunications, Handheld Devices