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Simon, Jessica R.; Randall, Jason G. – Education and Information Technologies, 2022
Today's learners rely heavily on learning management systems (LMS) to access and submit coursework, receive feedback, interact with others, and track progress. The current study moves past the question of whether to use LMS, to uncover how LMS use affects learners. We drew on motivational theories of goal orientation to predict how frequently…
Descriptors: Predictor Variables, Addictive Behavior, Integrated Learning Systems, Student Motivation
Weiyi Sun; Miao Chao – Education and Information Technologies, 2024
The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. In this innovative study, we aim…
Descriptors: Social Media, Mass Media Use, Academic Achievement, Time Management
Emiroglu Ilvan, Tugba; Ceylan, Remziye – Education and Information Technologies, 2023
Previous research about children's digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children's development is plentiful, there is little evidence on young children's digital play addiction tendency. Herein, preschool children's digital play…
Descriptors: Predictor Variables, Preschool Children, Computer Games, Addictive Behavior
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Çevik, Özge; Ata, Ridvan; Çevik, Mustafa – Education and Information Technologies, 2021
This study aims to examine the paths between excessive Internet use, school burnout and parental monitoring and their predictor effects in peer bullying and victimization among Turkish adolescents. The relational survey design was employed in the study. The study group consisted of 362 students (108 females, 254 males, aged 15-18 years) from three…
Descriptors: Foreign Countries, Bullying, Victims, Adolescents
Saritepeci, Mustafa – Education and Information Technologies, 2020
Cyberloafing is one of the phenomena that adversely affects the efficiency and productivity in learning and teaching activities in educational settings. Increased ICT (information and "communication technology") access status in educational environments and personal mobile devices lead to a wide range of cyberloafing behaviors of…
Descriptors: Predictor Variables, High School Students, Attention Control, Metacognition