Publication Date
In 2025 | 2 |
Since 2024 | 4 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 9 |
Descriptor
Addictive Behavior | 9 |
Computer Use | 9 |
Predictor Variables | 9 |
Foreign Countries | 8 |
Gender Differences | 5 |
Internet | 5 |
College Students | 4 |
Correlation | 4 |
Student Attitudes | 3 |
Video Games | 3 |
Age Differences | 2 |
More ▼ |
Source
Author
Akçay, Arif | 1 |
Altinsoy, Fatma | 1 |
Anna Sui | 1 |
Coskun, Burcu Karabulut | 1 |
Gemcioglu, Muharrem | 1 |
Ilhan, Aziz | 1 |
Jennifer D. Irwin | 1 |
Jin, Seok Won | 1 |
Jones, Tiffanie-Victoria | 1 |
Joseph Munn | 1 |
Karakaya Özyer, Kübra | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 8 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Early Childhood Education | 2 |
Elementary Education | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Location
Turkey | 6 |
Canada | 1 |
Turkey (Istanbul) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Center for Epidemiologic… | 1 |
Positive and Negative Affect… | 1 |
What Works Clearinghouse Rating
Wuyou Sui; Anna Sui; Joseph Munn; Jennifer D. Irwin – Journal of American College Health, 2024
Background: This study aimed to: (a) explore differences in the prevalence of nomophobia and smartphone addiction (SA) from pre- to during COVID-19; (b) identify students' self-reported changes in smartphone reliance and screen time during COVID-19; and (c) examine whether self-perceived changes in smartphone usage predicted nomophobia and SA…
Descriptors: Telecommunications, Handheld Devices, Anxiety, Addictive Behavior
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Özge Pinarcik Sakaryali; Nur Banu Yigit – International Journal of Modern Education Studies, 2024
This study explores the relationship between social media addiction, mental wellbeing, and emotional states among Early Childhood Education (ECE) candidates. Utilizing a sample of 330 ECE students from Düzce University and Alanya Alaaddin Keykubat University, the research employed the Social Media Addiction Scale-Adult Form, Positive and Negative…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Mental Health
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Karakaya Özyer, Kübra; Altinsoy, Fatma – Malaysian Online Journal of Educational Technology, 2023
To understand the relationship between problematic internet use and academic procrastination, this study constructs a parallel mediation model to examine the impact of university students' problematic internet usage on their academic procrastination and the mediation effect of academic self-efficacy and self-regulated online learning. A total of…
Descriptors: College Students, Foreign Countries, Internet, Computer Use
Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
Jin, Seok Won; Jones, Tiffanie-Victoria; Lee, Yeonggeul – Journal of Negro Education, 2019
The present study aimed to examine risk and protective factors of African American students at a historically Black university in the southeastern region of the U.S. A total of 326 students participated in a cross-sectional self-report survey as to scores of the Internet Addiction Test, depression, resilience, and socio-demographic information. A…
Descriptors: African American Students, College Students, Resilience (Psychology), Depression (Psychology)
Ilhan, Aziz; Çelik, H. Coskun; Gemcioglu, Muharrem; Çiftaslan, Malik Ejder – Turkish Online Journal of Educational Technology - TOJET, 2016
This study aims to determine internet attitudes and internet addiction levels of 13-18-year-old students and examine the relationship between these variables. The "internet attitude scale", developed by Tavsancil and Keser (2002) and the "internet addiction scale", developed by Hahn and Jerusalem and adapted into Turkish by…
Descriptors: Internet, Computer Attitudes, Addictive Behavior, Adolescent Attitudes
Odaci, Hatice – Computers & Education, 2011
Although computers and the internet, indispensable tools in people's lives today, facilitate life on the one hand, they have brought new risks with them on the other. Internet dependency, or problematic internet use, has emerged as a new concept of addiction. Parallel to this increasing in society in general, it is also on the rise among…
Descriptors: Foreign Countries, Internet, Computer Use, Predictor Variables