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Murray, Alayna; Mannion, Arlene; Chen, June L.; Leader, Geraldine – Journal of Autism and Developmental Disorders, 2022
Gaming disorder (GD) is a clinical addiction to video or internet games. This study investigated whether GD symptoms are heightened in adults with autism spectrum disorder (ASD) in comparison to a control group, and explored predictors of GD in 230 adults with ASD and 272 controls. The relationship between GD and gelotophobia was examined.…
Descriptors: Video Games, Addictive Behavior, Symptoms (Individual Disorders), Adults
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Sakiroglu, Mehmet – International Journal of Curriculum and Instructional Studies, 2019
The use of smart phones is quite common among young people. This may sometimes cause problems. Different steps are being taken in the schools regarding the rules that students should follow for the use of telephone. However, student-oriented solutions are needed. The main aim of this study is to reveal the role of self-control, difficulties in…
Descriptors: Telecommunications, Handheld Devices, Self Control, Emotional Response
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Jacques, Debrielle T.; Sturge-Apple, Melissa L.; Davies, Patrick T.; Cicchetti, Dante – Developmental Psychology, 2021
Prior work suggests that substance-dependent mothers insensitively respond to their child's emotional needs, which can increase children's risk for psychopathology. However, the mechanisms and processes underlying these associations remain unclarified. Mothers' insensitivity to children's distress is an especially unique predictor of child…
Descriptors: Alcohol Abuse, Addictive Behavior, Mothers, Parent Child Relationship
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Simsek, Eylem; Sali, Jale Balaban – Contemporary Educational Technology, 2014
How Internet addiction affects happiness of university students in terms of their cognitive and emotional resources was not adequately investigated. One of the inner resources of life satisfaction and happiness is defined as psychological capital (PsyCap), under the paradigm of positive psychology. PsyCap consists of four main sub-factors: hope,…
Descriptors: Internet, Addictive Behavior, College Students, Emotional Response