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Obedzinski, Kaitlyn; Edgerton, Jason D.; Roberts, Lance W. – College Student Journal, 2019
This study investigates some of the motivational and behavioral correlates of problem gambling behaviours in a Canadian university sample of emerging adults. This transitional developmental stage presents many new opportunities and challenges that may strain emerging adults' coping capacities, and is typically characterized by heightened tolerance…
Descriptors: Addictive Behavior, Games, Probability, Risk
Cheung, Nicole W. T. – Youth & Society, 2016
Despite recent concerns over youthful problem gambling, few gambling studies have looked into Asian adolescent populations. This study of a stratified, random sample of high school students in Hong Kong is designed to estimate the prevalence of gambling pathology among Chinese adolescents and to examine the relationships between social strain,…
Descriptors: Foreign Countries, Games, Probability, Addictive Behavior
Zentall, Thomas R.; Stagner, Jessica P. – Learning and Motivation, 2011
Pigeons show a preference for an alternative that provides them with discriminative stimuli (sometimes a stimulus that predicts reinforcement and at other times a stimulus that predicts the absence of reinforcement) over an alternative that provides them with nondiscriminative stimuli, even if the nondiscriminative stimulus alternative is…
Descriptors: Stimuli, Behavior, Reinforcement, Probability
Manning, Victoria; Gomez, Brenda; Guo, Song; Low, Yee Deng; Koh, Puay Kee; Wong, Kim Eng – International Journal of Mental Health and Addiction, 2012
The study set out to examine Quality of Life (QoL), specifically subjective well being in three different addiction populations (260 alcohol-dependent, 282 drug-dependent, and 132 pathological gambling outpatients) at their first visit to treatment, using the Personal Well being Index (PWI). The mean PWI score for all patients was significantly…
Descriptors: Substance Abuse, Well Being, Questionnaires, Severity (of Disability)
Gorgievski, Nicholas; DeFranco, Thomas C.; Swaminatha, Hariharan; Sofronas, Kimberly S. – MathAMATYC Educator, 2010
In 1974, the National Football League (NFL) initiated a sudden death overtime rule for games ending in a tie score at the end of regulation time. The rule states that the sudden death system of determining the winner shall prevail when the score is tied at the end of the regulation playing time of all NFL games. The team scoring first during…
Descriptors: Team Sports, Games, Scoring, Predictor Variables
Kalist, David E. – Journal of Statistics Education, 2004
The data discussed in this paper are from the television game show "Friend or Foe", and can be used to examine whether age, gender, race, and the amount of prize money affect contestants' strategies. The data are suitable for a variety of statistical analyses, such as descriptive statistics, testing for differences in means or proportions, and…
Descriptors: Television, Television Research, Games, Data Interpretation