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Showing 16 to 30 of 157 results Save | Export
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Nuri, Cahit; Direktör, Cemaliye; Arnavut, Ahmet – World Journal on Educational Technology: Current Issues, 2021
The aim of this study is to research the mediational role of smartphone addiction on relationship between nomophobia and aggression level of university students. The data collected through the convenience samples over the Internet has reached a wider audience. The study group consisted of 307 university students. Smartphone Addiction Scale Short…
Descriptors: Handheld Devices, Addictive Behavior, Aggression, Fear
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Hok-Ko Pong – Journal of Beliefs & Values, 2024
This study explores the correlation between spiritual well-being and game addiction among Chinese youths in Hong Kong. To examine such a relationship, cross-sectional data (N = 401) were taken from a sample of 209 Chinese university students in 2021 and 192 Chinese university students in 2022. They are between 18-21 years old. The participants…
Descriptors: Well Being, Spiritual Development, Addictive Behavior, Undergraduate Students
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Simon, Jessica R.; Randall, Jason G. – Education and Information Technologies, 2022
Today's learners rely heavily on learning management systems (LMS) to access and submit coursework, receive feedback, interact with others, and track progress. The current study moves past the question of whether to use LMS, to uncover how LMS use affects learners. We drew on motivational theories of goal orientation to predict how frequently…
Descriptors: Predictor Variables, Addictive Behavior, Integrated Learning Systems, Student Motivation
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Ranjit Kumar Behera; Roshan Chandra; Subhankita Rath – Journal on School Educational Technology, 2024
Video game addiction is a global phenomenon. A high level of addiction leads to detrimental effects on the social, educational, and psychological aspects of the students. The objective of this study is to examine the relationship between videogame addiction and the academic performance of senior secondary students. For this, the study has used the…
Descriptors: Correlation, Video Games, Addictive Behavior, Academic Achievement
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Weiyi Sun; Miao Chao – Education and Information Technologies, 2024
The use of social media among students has gained significant attention due to its potential impact on academic performance, characterized by both positive and negative effects. However, limited research exists regarding the different types of excessive social media use and their influence on academic performance. In this innovative study, we aim…
Descriptors: Social Media, Mass Media Use, Academic Achievement, Time Management
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ALHarbi, Bassam Hilal; Al-Mehsin, Salama Aqeel; Al-Rababaah, Jaafar Kamel; Ibrahim, Khaled Ahmed Abdel-Al – Journal of Education and e-Learning Research, 2021
The study aimed to identify the predictive ability of social anxiety in Internet addiction among university students, by relying on the relational descriptive approach. The study sample consisted of (462) male and female students from the Faculty of Educational Sciences at the Hashemite University who were selected through the available random…
Descriptors: Anxiety, Social Behavior, Internet, Addictive Behavior
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Rahim, Nurul Ain Abd; Siah, Yih Huang; Tee, Xiang Yi; Siah, Poh Chua – International Journal of Technology in Education and Science, 2021
Studies found that smartphone addiction is relevant to the personality of smartphone users, especially the extroverts and introverts. However, the findings of the associations between extroverts/introverts and smartphone addiction are not consistent, and it is suggested that the inconsistency results can be relevant to the types of smartphone use.…
Descriptors: Handheld Devices, Addictive Behavior, Use Studies, Predictor Variables
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Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
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Turan, Serhat; Öcal, Tuncay; Cengiz, Ömer – Education Quarterly Reviews, 2022
The aim of the research is to investigate the digital game addiction and social anxiety levels of adolescents who play sports recreationally. 226 adolescents (69 girls, 157 boys) who do sports recreationally participated in the research. In the research, the personal information form prepared by the researcher and the short form of the digital…
Descriptors: Video Games, Addictive Behavior, Anxiety, Adolescents
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Erdem, Cahit; Uzun, Ahmet Murat – Technology, Knowledge and Learning, 2022
This study aimed to assess the association of smartphone addiction with domains of the big five personality traits (i.e., extraversion, agreeableness, conscientiousness, neuroticism, and openness to experience) after controlling for individual differences such as age, gender, and amount of daily smartphone and internet use. The study employed a…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Personality Traits
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Sahin, Ekrem Sedat – International Journal of Modern Education Studies, 2022
The aim of this study was to analyze quest for significance of adults according to their demographic features and to determine predictive relations between quest for significance and social media addiction of adults. The data of the study were collected from a total of 556 participants, 188 men and 368 women aged 18 and over. Participants were…
Descriptors: Adults, Social Media, Addictive Behavior, Self Esteem
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Emiroglu Ilvan, Tugba; Ceylan, Remziye – Education and Information Technologies, 2023
Previous research about children's digital play has predominantly focused on parental perspectives and parental mediation strategies. Although research on the effects of digital play on young children's development is plentiful, there is little evidence on young children's digital play addiction tendency. Herein, preschool children's digital play…
Descriptors: Predictor Variables, Preschool Children, Computer Games, Addictive Behavior
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M. Fadli Nugraha; Yura Loscalzo – SAGE Open, 2024
Studyholism (SH) is a new potential clinical condition introduced in 2017 by Loscalzo and Giannini to refer to problematic overstudying, specifying that it might be associated with either high or low Study Engagement (SE). We aimed to analyze SH and SE's predictive role on academic resilience. We gathered 609 Indonesian youths, and we performed a…
Descriptors: Foreign Countries, College Students, Study Habits, Learner Engagement
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Orhan, Alev; Gürlen, Eda – Educational Policy Analysis and Strategic Research, 2021
The purpose of this study is to determine the relationship between internet addiction and loneliness levels of the gifted high school students studying at the Turkish Science and Education Center; the relationship analysis is carried out on the basis of different variables. As the goal is to present the current situation, descriptive survey model…
Descriptors: Internet, Addictive Behavior, Foreign Countries, High School Students
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Yilmaz, Sevde; Pamuk, Mustafa – International Journal of Psychology and Educational Studies, 2023
Today, the use of technology not only affects social relations, but also affects the relations of family members who are part of the society. Technology can negatively affect especially adolescent parent relationships within the family. In this study, it was aimed to examine the roles of social media and digital game addictions, which are…
Descriptors: High School Students, Parents, Parent Child Relationship, Conflict
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