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Showing 1 to 15 of 51 results Save | Export
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Seda Sahin – Education and Information Technologies, 2024
AHP and Conjoint analysis methods are used to determine the priorities and preferences of groups or individuals in the decision-making process. These methods provide predictive results in many fields such as economics, politics, and environmental sciences. Multi-criteria decision-making methods have the potential to produce effective results in…
Descriptors: Preferences, Decision Making, Teacher Attitudes, Mathematics Instruction
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Fan Zhang; Shengbin Li; Qian Zhao; Zhipeng Huo – Education and Information Technologies, 2025
Prioritizing student satisfaction in higher education is crucial for delivering an educational experience that caters to students' needs, ultimately leading to improved learning outcomes and fostering gradual progress. In this paper, to identify the interactive teaching approach that best aligns with student expectations for a class of freshmen…
Descriptors: College Freshmen, Student Satisfaction, Interaction, Teaching Methods
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Ziqing Peng; Yan Wan – Education and Information Technologies, 2024
Understanding preferences surrounding artificial intelligence (AI) and human teaching assistants (TAs) helps managers improve AI TAs, effectively deploying AI and human TAs, and providing better services to learners. The literature has explored how AI TAs' characteristics affect students' use intention, neglecting students' comparative behaviors…
Descriptors: Artificial Intelligence, Teaching Assistants, Student Attitudes, Anxiety
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Oliveira, Wilk; Hamari, Juho; Shi, Lei; Toda, Armando M.; Rodrigues, Luiz; Palomino, Paula T.; Isotani, Seiji – Education and Information Technologies, 2023
Gamification has been widely used to design better educational systems aiming to increase students' concentration, motivation, engagement, flow experience, and others positive experiences. With advances in research on gamification in education, over the past few years, many studies have highlighted the need to tailor the gamification design…
Descriptors: Gamification, Game Based Learning, Educational Games, Learner Engagement
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Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
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Zankadi, Hajar; Idrissi, Abdellah; Daoudi, Najima; Hilal, Imane – Education and Information Technologies, 2023
Interests play an essential role in the process of learning, thereby enriching learners 'interests will yield to an enhanced experience in MOOCs. Learners interact freely and spontaneously on social media through different forms of user-generated content which contain hidden information that reveals their real interests and preferences. In this…
Descriptors: Students, Social Media, Content Analysis, Interests
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Osipenko, Maria – Education and Information Technologies, 2022
A data-driven model where individual learning behavior is a linear combination of certain stylized learning patterns scaled by learners' affinities is proposed. The absorption of stylized behavior through the affinities constitutes "building blocks" in the model. Non-negative matrix factorization is employed to extract common learning…
Descriptors: Behavior Patterns, Models, Undergraduate Students, Preferences
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Chimezie O. Amaefule; Jan Britzwein; Jason C. Yip; Garvin Brod – Education and Information Technologies, 2025
Self-regulated learning (SRL) involves processes by which learners purposefully direct their cognitions, emotions, and behaviors towards the achievement of personal learning goals. Research has shown that young learners often struggle with SRL. Educational technology could be useful to support their SRL. However, it remains unclear how support…
Descriptors: Childrens Attitudes, Independent Study, Self Management, Educational Technology
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Wole Michael Olatokun; Oluyemi Folorunso Ayanbode; Sunday Oluwadare Oladipo – Education and Information Technologies, 2025
This study examined the data science career preference, data science skills, and core competencies of 416 students from fourteen Nigerian universities using a Google Forms-created structured online questionnaire. A convenience sampling technique was adopted to select the participants. Data were analysed using both descriptive and inferential…
Descriptors: Data Science, Preferences, College Students, Foreign Countries
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Rani, Neha; Chu, Sharon Lynn – Education and Information Technologies, 2022
Wearable devices are a popular class of portable ubiquitous technology. These devices are available in a variety of forms, ranging from smart glasses to smart rings. The fact that smart wearable devices are attached to the body makes them particularly suitable to be integrated into people's daily lives. Thus, we propose that wearables can be…
Descriptors: Electronic Learning, Assistive Technology, Affordances, Educational Technology
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Kheira Ouassif; Benameur Ziani – Education and Information Technologies, 2025
The integration of educational data mining and deep neural networks, along with the adoption of the Apriori algorithm for generating association rules, focuses to resolve the problem of misdirection of students in the university, leading to their failure and dropout. This is reached through the development of an intelligent model that predicts the…
Descriptors: Predictor Variables, College Students, Majors (Students), Decision Making
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Tao Meng; Alam Faizan; Qin Baofang; Chang He – Education and Information Technologies, 2024
The growing adoption of online platforms for educational goals has raised concerns among learners regarding online learning contexts. These platforms have been identified as productive mediums for learning English as a second language. However, learners consistently strive for enhanced platforms, and their perspectives may change when confronted…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Online Courses
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Stela-Marina Kostaki; Michalis Linardakis – Education and Information Technologies, 2025
The current study explores the preferences of primary school teachers on the characteristics of Information and Communication Technologies (ICT)-based teaching via Discrete Choice Models (DCM). These models analyze the preferences of teachers towards alternatives that are formed by different characteristics. In this study we examined the…
Descriptors: Elementary School Teachers, Teacher Attitudes, Preferences, Teaching Methods
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Linardatos, Gerasimos; Apostolou, Dimitris – Education and Information Technologies, 2023
The present study focuses on high school students' acceptance of digital comics creation (DCC) in classroom learning and aims at identifying the factors that affect it. The DCC is a modern ICT activity, which combines the popular and familiar to students medium of comics with the computers. The research model used to explain the students'…
Descriptors: High School Students, Student Attitudes, Electronic Publishing, Cartoons
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Benabbes, Khalid; Housni, Khalid; Hmedna, Brahim; Zellou, Ahmed; Mezouary, Ali El – Education and Information Technologies, 2023
Today, with the extension of learning management systems (LMSs) and the diversity of learners' needs for online learning, instructors have to be assisted to adapt their syllabus to meet learners' needs. Therefore, it is necessary to tailor course instruction to meet individual needs and determine how well they serve the learners using these online…
Descriptors: Learning Management Systems, Student Needs, Cognitive Style, Context Effect
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