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Sydney B. Miller; Sara K. Snyder; Kevin M. Ayres; Rachel R. Cagliani – Journal of Applied Behavior Analysis, 2025
Previous research has demonstrated the displacement of leisure items by edible items in the context of preference assessments. Recent research has further evaluated this phenomenon by manipulating the magnitude of access to leisure items and evaluating the effect on preference when given the option between leisure and edible items (e.g., Clark et…
Descriptors: Leisure Time, Food, Preferences, Decision Making
Simonian, Michael J.; Brand, Denys – Journal of Applied Behavior Analysis, 2022
Feedback is an effective strategy for improving performance and consists of multiple characteristics. One characteristic that can influence feedback efficacy is its nature (whether feedback is positive or corrective) and little is known about the conditions under which individuals may prefer corrective over positive feedback. Thus, the purpose of…
Descriptors: Feedback (Response), Error Correction, Positive Reinforcement, Preferences
David Schena II; Rocío Rosales; James L. Soldner – Journal of Applied Behavior Analysis, 2024
Interteaching is a behavioral teaching method that has demonstrated efficacy in higher education. Of particular interest is the use of a preparation guide (a guided reading assignment), which is designed to promote engagement in the other areas of the interteaching process. The present study compared the use of a preparation guide completed before…
Descriptors: College Instruction, Teaching Methods, Tests, Curriculum Guides
Marissa E. Kamlowsky; Claudia L. Dozier; Stacha C. Leslie; Ky C. Kanaman; Sara C. Diaz de Villegas – Journal of Applied Behavior Analysis, 2025
We replicated and extended Kanaman et al. (2022) by comparing outcomes of solitary (leisure items only), social (leisure items with social interaction), and combined (leisure items alone and leisure items with social interaction) stimulus preference assessments to determine the extent to which the inclusion of social interaction influenced the…
Descriptors: Autism Spectrum Disorders, Interpersonal Relationship, Self Efficacy, Leisure Time
Brett W. Gelino; Madison E. Graham; Justin C. Strickland; Hannah W. Glatter; Steven R. Hursh; Derek D. Reed – Journal of Applied Behavior Analysis, 2024
Many universities sponsor student-oriented transit services that could reduce alcohol-induced risks but only if services adequately anticipate and adapt to student needs. Human choice data offer an optimal foundation for planning and executing late-night transit services. In this simulated choice experiment, respondents opted to either (a) wait an…
Descriptors: Undergraduate Students, Student Transportation, Evening Programs, Student Behavior
Sara C. Diaz de Villegas; Claudia L. Dozier; Ky C. Kanaman; Stacha C. Leslie; Marissa E. Kamlowsky – Journal of Applied Behavior Analysis, 2024
In synchronous-reinforcement schedules, the duration of behavior directly controls the duration of reinforcement on a moment-to-moment basis. We replicated and extended Diaz de Villegas et al. (2020) by comparing the effects of synchronous reinforcement with two accumulated-reinforcement schedules for increasing on-task behavior for seven…
Descriptors: Preschool Children, Time on Task, Reinforcement, Time Factors (Learning)
Mellott, Joshua A.; Ardoin, Scott P. – Journal of Applied Behavior Analysis, 2023
Duration schedules of reinforcement for continuous behavior abide by several preexisting operant behavioral economic equations for reinforcer cost, otherwise known as price, and consumption. Duration schedules require behaviors to occur for a set duration of time prior to accessing reinforcement, unlike interval schedules that produce…
Descriptors: Elementary School Students, Preferences, Student Attitudes, Scheduling
Erik S. Godinez; Denys Brand; Caio F. Miguel; Becky Penrod – Journal of Applied Behavior Analysis, 2024
Although feedback is a widely used intervention for improving performance, it is unclear what characteristics individuals prefer and what is necessary for it to be effective. The purpose of this study was to systematically extend Simonian and Brand (2022) by addressing the limitations of the study and adding a best-treatment phase. During an…
Descriptors: Feedback (Response), Error Correction, Games, Preferences
Jennifer Carrera; Jennifer N. Fritz; Victoria L. Fletcher; Frances G. Feliciano – Journal of Applied Behavior Analysis, 2025
Functional analysis has been shown to effectively identify the function of challenging behavior and inform the design of function-based treatment that emphasizes reinforcement-based procedures. However, there is minimal research on culturally responsive approaches to functional analysis with bilingual clients with a developmental disability who…
Descriptors: Bilingual Students, Bilingualism, Students with Disabilities, Developmental Disabilities
Carter, Adam B.; Zonneveld, Kimberley L. M. – Journal of Applied Behavior Analysis, 2020
Previous researchers found that individuals with intellectual and developmental disabilities tend to prefer edible over leisure stimuli, although leisure stimuli may still function as reinforcers. We replicated and extended previous research in a 2-part experiment with typically developing children. In Experiment 1, we evaluated 15 children's…
Descriptors: Behavior Modification, Preferences, Stimuli, Children
Harper, Amy M.; Dozier, Claudia L.; Briggs, Adam M.; de Villegas, Sara Diaz; Ackerlund Brandt, Julie A.; Jowett Hirst, Erica S. – Journal of Applied Behavior Analysis, 2021
It is unknown whether and to what extent common types of attention delivered in early childhood environments are preferred by and function as reinforcers for young children. We assessed children's preference for commonly delivered types of attention across 31 preschool-aged participants (Experiment 1). Next, we conducted a reinforcer assessment…
Descriptors: Preschool Children, Attention, Preferences, Interpersonal Communication
Bird, Zachary; Chase, Philip N. – Journal of Applied Behavior Analysis, 2021
Previous research has shown that many students procrastinate, but wish that they did not do so. The current study replicated research that compared distribution of studying under contingent access to study materials and noncontingent access to study materials in a graduate-level course (Perrin et al., 2011). It extended Perrin et al. (2011) in…
Descriptors: Pacing, Time Management, Graduate Students, Preferences
Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Protopopova, Alexandra; Matter, Ashley L.; Harris, Breanna N.; Wiskow, Katie M.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2020
This study compared contingent and noncontingent access to therapy dogs during educational tasks for children with autism spectrum disorder using a multielement design. The experimenters assessed whether initial preference for the dog predicted reinforcer efficacy and how preference changed across time. A higher response rate during contingent dog…
Descriptors: Animals, Autism, Pervasive Developmental Disorders, Preferences
Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification