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Presser, Ashley Lewis; Vahey, Philip; Dominguez, Ximena – Society for Research on Educational Effectiveness, 2015
This paper describes findings from a blocked randomized design (BRD) field study conducted to examine the "Next Generation Preschool Math" (NGPM) program's implementation in preschool classrooms and promise in improving young children's mathematic learning. NGPM integrates traditional preschool activities with developmentally appropriate…
Descriptors: Preschool Education, Developmentally Appropriate Practices, Computer Uses in Education, Mathematics Curriculum
Wardle, Francis – Children and Families, 1999
Asserts that the Head Start years are critical for establishing a foundation for later school and life success. Maintains that learning to use computers does not need to occur at this time. Advocates activities that: are hands-on; are enjoyable and fun for young children but increase in difficulty for older children; create important memories; and…
Descriptors: Computer Uses in Education, Developmentally Appropriate Practices, Educational Technology, Learning

Leung, Wai Man – Childhood Education, 2003
Describes the enthusiastic support of parents and early childhood educators for including computer activities in programs for young children in Hong Kong. Describes the current status of computer environments in Hong Kong kindergartens, noting the lack of curriculum guidelines for integrating computers into classrooms, the lack of resources to…
Descriptors: Computer Uses in Education, Developmentally Appropriate Practices, Educational Technology, Foreign Countries
Siraj-Blatchford, John; Whitebread, David – 2003
The rapid growth of information and communication technologies (ICT) has prompted concerns among parents, educators, and policymakers over the suitability of many educational applications and electronic toys for young children. This book provides information on how children from birth to age 6 develop an early awareness--and subsequently develop…
Descriptors: Child Development, Childhood Needs, Cognitive Development, Computer Games

Gullo, Dominic F. – Journal of Early Education and Family Review, 2000
Describes an approach based upon the constructivist model of learning and curriculum development for using the computer as an integrated curriculum tool in early childhood classrooms. Includes discussion of constructivist theory and its application and characteristics of curriculum in constructivist classrooms. (KB)
Descriptors: Classroom Environment, Computer Uses in Education, Constructivism (Learning), Developmentally Appropriate Practices
Brownell, Jeanine O'Nan – 2001
Inspired by the Reggio Emilia approach to early learning, this CD-ROM and Teacher's Guide invite young children on a journey with Ani, a friendly alien from another planet, to collect and learn about natural objects in seven different "learning centers." The CD-ROM program is designed to encourage creativity in science, art, and dramatic…
Descriptors: Art Activities, Class Activities, Computer Uses in Education, Developmentally Appropriate Practices