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Lin, Chin Min; Wu, Chita – PASAA: Journal of Language Teaching and Learning in Thailand, 2016
This article aims at sharing with the readers two ways of English vocabulary learning based upon a small-scale study conducted in Taiwan. The participants of this study were one hundred and three university students randomly chosen from universities in Taiwan. They received questionnaires and vocabulary teaching videos through e-mail or Facebook.…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
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Sun, Jerry Chih-Yuan; Lee, Kuan-Hsien – Educational Technology & Society, 2016
The purpose of this study is to evaluate the feasibility of the integration of concept maps and tablet PCs in anti-phishing education for enhancing students' learning motivation and achievement. The subjects were 155 students from grades 8 and 9. They were divided into an experimental group (77 students) and a control group (78 students). To begin…
Descriptors: Learning Motivation, Teaching Methods, Concept Mapping, Handheld Devices
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Hou, Huei-Tse; Wu, Sheng-Yi; Lin, Peng-Chun; Sung, Yao-Ting; Lin, Jhe-Wei; Chang, Kuo-En – Educational Technology & Society, 2014
The use of mobile devices for informal learning has gained attention over recent years. Museum learning is also regarded as an important research topic in the field of informal learning. This study explored a blended mobile museum learning environment (BMMLE). Moreover, this study applied three blended museum learning modes: (a) the traditional…
Descriptors: Blended Learning, Museums, Educational Environment, Handheld Devices
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Chang, Yu-Shan – International Journal of Technology and Design Education, 2013
The purpose of this study was to investigate the effects of online (web-based) creative problem-solving (CPS) activities on student technological creativity and to examine the characteristics of student creativity in the context of online CPS. A pretest-posttest quasi-experiment was conducted with 107 fourth-grade students in Taiwan. The…
Descriptors: Problem Solving, Science Activities, Creativity, Creative Activities
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Yang, Kai-Ti; Wang, Tzu-Hua; Chiu, Mei-Hung – EURASIA Journal of Mathematics, Science & Technology Education, 2015
This research investigates the effectiveness of integrating Interactive Whiteboard (IWB) into the junior high school biology teaching. This research adopts a quasi-experimental design and divides the participating students into the conventional ICT-integrated learning environment and IWB-integrated learning environment. Before teaching, students…
Descriptors: Junior High School Students, Biology, Teaching Methods, Technology Uses in Education
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Yang, Der-Ching; Wu, Wan-Ru – Journal of Educational Research, 2010
The authors compared the performance of students who received integration of number sense activities in instruction with students who received instruction using regular mathematics textbooks. Two classes of third-grade students (N = 60) were randomly assigned to experimental and control groups. Students in each group were given a pretest, post I…
Descriptors: Experimental Groups, Control Groups, Foreign Countries, Instructional Effectiveness
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Guan, Ying-Hua – Educational Technology & Society, 2009
This study investigated the effects of multimedia presentations on the efficiency of learning scientific information (i.e. information on basic anatomy of human brains and their functions, the definition of cognitive psychology, and the structure of human memory). Experiment 1 investigated whether the modality effect could be observed when the…
Descriptors: Cognitive Psychology, Multimedia Instruction, Information Processing, Scientific and Technical Information
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Chuang, Tsung-Yen; Chen, Wei-Fan – Educational Technology & Society, 2009
This experimental study investigated whether computer-based video games facilitate children's cognitive learning. In comparison to traditional computer-assisted instruction (CAI), this study explored the impact of the varied types of instructional delivery strategies on children's learning achievement. One major research null hypothesis was…
Descriptors: Video Games, Computer Assisted Instruction, Foreign Countries, Teaching Methods