Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Cognitive Processes | 1 |
College Students | 1 |
Comparative Analysis | 1 |
Differences | 1 |
Economics | 1 |
Educational Games | 1 |
Grade 4 | 1 |
Logical Thinking | 1 |
More ▼ |
Author
Inoue, Hitoshi | 1 |
Kaneko, Kosuke | 1 |
Kawazu, Sotaro | 1 |
Marton, Ference | 1 |
Nishimura, Yohei | 1 |
Oguma, Toshiki | 1 |
Okada, Yoshihiro | 1 |
Pang, Ming Fai | 1 |
Sugimura, Ryo | 1 |
Takano, Shigeru | 1 |
Tamari, Hiroki | 1 |
More ▼ |
Publication Type
Reports - Evaluative | 2 |
Journal Articles | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Elementary Education | 1 |
Grade 4 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Sugimura, Ryo; Kawazu, Sotaro; Tamari, Hiroki; Watanabe, Kodai; Nishimura, Yohei; Oguma, Toshiki; Watanabe, Katsushiro; Kaneko, Kosuke; Okada, Yoshihiro; Yoshida, Motofumi; Takano, Shigeru; Inoue, Hitoshi – International Association for Development of the Information Society, 2014
This paper treats serious games. Recently, one of the game genres called serious game has become popular, which has other purposes besides enjoyments like education, training and so on. Especially, learning games of the serious games seem very attractive for the age of video games so that the authors developed a mobile game for learning…
Descriptors: Foreign Countries, Educational Games, Computer Games, Video Games
Marton, Ference; Pang, Ming Fai – Frontline Learning Research, 2013
In helping learners to make a novel meaning their own, such as when helping children to understand what a word means or teaching students a new concept in school, we frequently point to examples that share the aimed-at meaning but differ otherwise. This type of approach rests on the assumption that novel meanings can be acquired through the…
Descriptors: Novelty (Stimulus Dimension), Computer Games, Differences, Phenomenology