NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Educational Technology &…221
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 221 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Eutsler, Lauren; Long, Christopher S. – Educational Technology & Society, 2021
To improve understanding of preservice teacher acceptance and integration of virtual reality into science,?this study examined?individual?concerns to integrate?virtual reality into science instruction before and after a hands on intervention with virtual reality. Framed by the?Concerns-Based Adoption Model?using a mixed-method design, preservice…
Descriptors: Preservice Teachers, Computer Simulation, Science Instruction, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Chih-Hung; Wu, Wun-Hau; Lee, Tsu-Nan – Educational Technology & Society, 2022
During the worldwide pandemic of coronavirus disease 2019 (COVID-19 pandemic), online learning is increasingly vital for students to learn at home, and online learning platforms provide learning opportunities to students. The Junyi Academy online platform is an online learning platform that both helps lower-achieving students review lessons and…
Descriptors: Integrated Learning Systems, Academic Achievement, Attention, Video Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Xiaozhe; Lin, Lin; Wen, Yi; Cheng, Pei-Yu; Yang, Xue; An, Yunjo – Educational Technology & Society, 2020
This study examined how three auditory lectures delivered at different speeds -- normal (1.0x), fast (1.5x) and very fast (3.0x) speeds -- affected the graduate students' attention, cognitive load, and learning that were assessed by pre- and post-comprehension tests, cognitive-load questionnaire, and Electroencephalography (EEG) device. The…
Descriptors: Cognitive Ability, Graduate Students, Attention Control, Lecture Method
Peer reviewed Peer reviewed
Direct linkDirect link
Albatayneh, Naji Ahmad; Ghauth, Khairil Imran; Chua, Fang-Fang – Educational Technology & Society, 2018
Nowadays, most of e-learning systems embody online discussion forums as a medium for collaborative learning that supports knowledge sharing and information exchanging between learners. The exponential growth of the available shared information in e-learning online discussion forums has caused a difficulty for learners in discovering interesting…
Descriptors: Electronic Learning, Discussion Groups, Semantics, Information Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Zhai, Xuesong; Chu, Xiaoyan; Meng, Nanxi; Wang, Minjuan; Spector, Michael; Tsai, ChinChung; Liu, Hui – Educational Technology & Society, 2022
Metacognition is regarded as a retrospective skill promoting learners' learning performance, deep thinking, and academic well-being. Stimulated Recall (SR) is regarded as a reliable approach to inspiring learners' metacognition in the classroom. However, the outbreak of COVID-19, causing widespread class suspension, may impair the effect of SR on…
Descriptors: Eye Movements, Metacognition, Measures (Individuals), Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Peng, Jun; Wang, Minhong; Sampson, Demetrios – Educational Technology & Society, 2017
Project-based learning (PjBL) has been increasingly used to connect abstract knowledge and authentic tasks in educational practice, including computer programming education. Despite its promising effects on improving learning in multiple aspects, PjBL remains a struggle due to its complexity. Completing an authentic programming project involves a…
Descriptors: Student Projects, Visualization, Programming, College Seniors
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Jie Chi; Quadir, Benazir – Educational Technology & Society, 2018
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating…
Descriptors: Prior Learning, Anxiety, Computer Games, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wei, Chun-Wang; Kao, Hao-Yun; Lu, Hsin-Hsien; Liu, Yi Chun – Educational Technology & Society, 2018
English vocabulary is the foundation of English learning. According to information processing theory, recitation helps learners remember and understand English terminology. However, this type of exercise may lead to boredom, anxiety, difficulty concentrating, and other negative effects. This study proposes the integration of competitive gaming…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Biyun; Hew, Khe Foon – Educational Technology & Society, 2021
A design-based study was conducted in iterative cycles to test the effectiveness of the updated goal-access-feedback-challenge-collaboration (updated-GAFCC) gamification design model. The test-bed was a 10-week undergraduate introductory information management course. Students from three consecutive school years participated in the study, with the…
Descriptors: Computer Games, Feedback (Response), Comparative Analysis, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Neri, Luis; Noguez, Julieta; Robledo-Rella, Victor; Escobar-Castillejos, David; Gonzalez-Nucamendi, Andres – Educational Technology & Society, 2018
In this work, the design and implementation of several physics scenarios using haptic devices are presented and discussed. Four visuo-haptic applications were developed for an undergraduate engineering physics course. Experiments with experimental and control groups were designed and implemented. Activities and exercises related to classical…
Descriptors: Foreign Countries, Physics, Science Instruction, Mechanics (Physics)
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Kun; Ge, Xun; Law, Victor – Educational Technology & Society, 2017
This study investigated the characteristics of deep and surface approaches to learning in online students' responses to instructor's qualitative feedback given to a multi-stage, ill-structured design project. Further, the study examined the relationships between approaches to learning and two learner characteristics: epistemic beliefs (EB) and…
Descriptors: College Students, Student Evaluation, Feedback (Response), Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Huey-Min; Kuo, Bor-Chen; Wang, Su-Chen – Educational Technology & Society, 2017
In this study, a computerized dynamic assessment test with both immediately individualized feedback and adaptively property was applied to Mathematics learning in primary school. For evaluating the effectiveness of the computerized dynamic adaptive test, the performances of three types of remedial instructions were compared by a pre-test/post-test…
Descriptors: Adaptive Testing, Feedback (Response), Elementary School Mathematics, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah; Spector, Jonathan Michael – Educational Technology & Society, 2017
Collaborative problem solving (CPS) can support online learning by enabling interactions for social and cognitive processes. Teachers may not have sufficient knowledge to support such interactions, so support needs to be designed into learning modules for this purpose. This study investigates to what extent an online module for teaching nutrition…
Descriptors: Web 2.0 Technologies, Problem Solving, Cooperation, Secondary School Science
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  ...  |  15