Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Educational Games | 2 |
Foreign Countries | 2 |
Pretests Posttests | 2 |
Academic Achievement | 1 |
Case Studies | 1 |
College Freshmen | 1 |
Computer Networks | 1 |
Computer Science Education | 1 |
Control Groups | 1 |
Design | 1 |
More ▼ |
Source
International Journal of… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Tests/Questionnaires | 1 |
Education Level
High Schools | 1 |
Higher Education | 1 |
Junior High Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
Taiwan | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Kuo-Yu – International Journal of Distance Education Technologies, 2015
This study aimed at developing a Multiplayer Online Role Playing Game-based (MORPG) Learning system which enabled instructors to construct a game scenario and manage sharable and reusable learning content for multiple courses. It used the curriculum of "Introduction to Computer Science" as a study case to assess students' learning…
Descriptors: Case Studies, Computer Science Education, Computer Networks, Usability
Lin, Kuan-Cheng; Wei, Yu Che; Hung, Jason C. – International Journal of Distance Education Technologies, 2012
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an…
Descriptors: Academic Achievement, Learning Motivation, Student Attitudes, High School Students