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Çinar, Murat; Tüzün, Hakan – Journal of Computer Assisted Learning, 2021
This study compares the effects of object-oriented and robot programming activities on programming achievement, abstraction, problem solving, and motivation. In the study, two consecutive experimental cases were conducted to examine the consistency of findings. The research sample comprises 81 tenth-grade students undergoing vocational secondary…
Descriptors: Vocational High Schools, High School Students, Grade 10, Robotics
Vogelaar, Bart; Veerbeek, Jochanan; Splinter, Suzanne E.; Resing, Wilma C. M. – Journal of Computer Assisted Learning, 2021
This study aimed to investigate children's potential for reasoning by analogy utilizing a newly-developed computerized dynamic test, and the potential differential influence of executive functions (cognitive flexibility, attention, and planning) on static and dynamic measures of analogical reasoning. Participants included 64 children (mean age =…
Descriptors: Thinking Skills, Executive Function, Computer Assisted Testing, Children
Brasier, Daniel J.; Melville, Michael; Hershock, Chad; Rule, Gordon – Journal of Computer Assisted Learning, 2019
In this study, we investigated the optimal placement of animations and practice and feedback exercises with respect to each other and to static text and graphics in an online DNA replication module. We randomly assigned students in a first-semester introductory biology course for freshmen biology majors and nonmajors to one of four online modules…
Descriptors: Genetics, Introductory Courses, Biology, Science Instruction
Hsia, Yen-Teh; Jong, Bin-Shyan; Lin, Tsong-Wuu; Liao, Ji-Yang – Journal of Computer Assisted Learning, 2019
Suppose learners use their free time to go online to review course materials, and they do so by taking optional tests that consist of multiple-choice questions (MCQs). What will happen if, for every practice question, there is always a choice (out of four possible choices) that is marked as "the (current) hot choice?" Will this make any…
Descriptors: Multiple Choice Tests, Test Preparation, Learning Processes, Test Construction
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
Çetinkaya, Levent; Sütçü, Selim Soner – Journal of Computer Assisted Learning, 2018
The purpose of this study is to determine the effects of Facebook and WhatsApp on success in English vocabulary instruction and the learners' opinions about the implementation process. In the study, mixed method model, which combines both quantitative and qualitative data, was used. The success of the students in Facebook, WhatsApp, and control…
Descriptors: Social Media, Computer Mediated Communication, Computer Software, Vocabulary Development
Kock, W. D.; Harskamp, E. G. – Journal of Computer Assisted Learning, 2016
For primary school students, mathematical word problems are often more difficult to solve than straightforward number problems. Word problems require reading and analysis skills, and in order to explain their situational contexts, the proper mathematical knowledge and number operations have to be selected. To improve students' ability in solving…
Descriptors: Grade 6, Word Problems (Mathematics), Problem Solving, Mathematics Skills
van der Meij, H.; van der Meij, J. – Journal of Computer Assisted Learning, 2016
This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…
Descriptors: Grade 7, Video Technology, Tutorial Programs, Computer Software
Ku, D. T.; Huang, Y.-H.; Hus, S. C. – Journal of Computer Assisted Learning, 2015
This study investigated how the integration of a game-based learning strategy and a tangible user interface (TUI) device improves the learning achievement of fifth-grade students in studying Chinese idioms. By using the sifting, and sorting, features of Sifteo Cubes, learners, via a gaming situation, manually composed the cubes to the correct…
Descriptors: Teaching Methods, Academic Achievement, Chinese, Educational Games
Yu, P.-T.; Wang, B.-Y.; Su, M.-H. – Journal of Computer Assisted Learning, 2015
The primary goal of this study is to create and test a lecture-capture system that can rearrange visual elements while recording is still taking place, in such a way that student performance can be positively influenced. The system we have devised is capable of integrating and rearranging multimedia sources, including learning content, the…
Descriptors: Lecture Method, Academic Achievement, Research Design, Experimental Groups
Gunbas, N. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to investigate the effect of a computer-based story, which was designed in anchored instruction framework, on sixth-grade students' mathematics word problem-solving achievement. Problems were embedded in a story presented on a computer as computer story, and then compared with the paper-based version of the same story…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Word Problems (Mathematics)
Smith, J. G.; Suzuki, S. – Journal of Computer Assisted Learning, 2015
This two-group, pretest-posttest, quasi-experimental study compared secondary students' learning of Algebra II materials over a 4-week period when identical instruction by the same teacher was delivered through either embedded blended learning (treatment group; n?=?32) or a live-lecture classroom (control group; n?=?24). For both groups,…
Descriptors: Algebra, Blended Learning, Educational Technology, Pretests Posttests
Novakovich, J. – Journal of Computer Assisted Learning, 2016
The introduction of digital literacy practices has created a tension in academia, with many academics challenging the view that critical thinking can be fostered on social networks. A quasi-experimental study was conducted on two sections of university-level writing classrooms to determine if there were meaningful differences in the quality of…
Descriptors: Critical Thinking, Reflection, Student Journals, Electronic Journals