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Delucchi, Michael – Journal of the Scholarship of Teaching and Learning, 2019
College professors have adopted numerous strategies for teaching undergraduates, yet few researchers provide empirical evidence students' learning actually increased because of the instructional innovation. Assessment of pedagogy is frequently subjective and based on comments from students or faculty. Consequently, evaluating the effectiveness of…
Descriptors: Quasiexperimental Design, Multivariate Analysis, Pretests Posttests, Student Evaluation
Damnik, Gregor; Proske, Antje; Körndle, Hermann – Interactive Learning Environments, 2017
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners' main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand…
Descriptors: Learning Activities, Constructivism (Learning), Interaction, Perspective Taking
Hullinger, Megan; Hogan, R. Lance – Administrative Issues Journal: Connecting Education, Practice, and Research, 2014
A significant issue for U.S. institutions of higher education is reducing the anxiety of students in order to help increase retention rates and improve academic performance. The purpose of this study was to analyze the anxiety levels of incoming graduate students at a Midwest regional state university to determine if an online student orientation…
Descriptors: Graduate Students, State Universities, Anxiety, School Orientation
Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
McKee, Gregory; Duffield, Stacy K. – Journal of Education for Business, 2011
The authors examined the effect a curriculum about cooperative businesses had on high school student attitudes toward these businesses. Cognitive, affective, and behavioral dimensions were measured before and after participating in the curriculum. Older high school students increased their attitudes toward cooperatives more than did younger…
Descriptors: Student Attitudes, Cooperatives, High School Students, Pretests Posttests
Rodrigues, Susan; Gvozdenko, Eugene – Center for Educational Policy Studies Journal, 2011
It is argued that multimedia technology affords an opportunity to better visualise complex relationships often seen in chemistry. This paper describes the influence of chemistry simulation design facets on user progress through a simulation. Three versions of an acid-base titration simulation were randomly allocated to 36 volunteers to examine…
Descriptors: Learner Engagement, Teaching Methods, Chemistry, Computer Simulation
Gutwill, Joshua P.; Allen, Sue – Science Education, 2010
We describe a study of programs to deepen families' scientific inquiry practices in a science museum setting. The programs incorporated research-based learning principles from formal and informal educational environments. In a randomized experimental design, two versions of the programs, called "inquiry games," were compared to two control…
Descriptors: Museums, Exhibits, Effect Size, Inquiry
Perkins, Melissa Dianne – ProQuest LLC, 2010
This study evaluated the influence of general and mathematics-specific classroom instructional quality on the mathematical development of a sample of Head Start preschool children. It also examined whether children's age, pre-test mathematical knowledge, and English language learner status influenced the quality of their curricular…
Descriptors: Teaching Methods, Disadvantaged Youth, At Risk Students, Preschool Education

Grandgenett, Neal; Harris, Judith – Journal of Technology and Teacher Education, 1994
Describes a study that investigated statistical factors associated with teachers' telecomputing use during a graduate telecommunications course. Variables including age, teaching experience, telecommunications experience, computer anxiety level, and writing apprehension level were examined for relationships with login frequency. Implications for…
Descriptors: Age Differences, Computer Anxiety, Computer Assisted Instruction, Correlation
The Influence of Programming Training on the Computer Literacy and Attitudes of Preservice Teachers.

Woodrow, Janice E. J. – Journal of Research on Computing in Education, 1992
This pretest/posttest study measured the change in computer literacy and attitudes toward computers among 36 preservice teachers enrolled in an introductory computer training course that was focused on developing programing skills. Independent variables included age, gender, locus of control, final grade in the course, and prior experience in word…
Descriptors: Academic Achievement, Age Differences, Attitude Change, Computer Literacy
Chan, Carol; Bereiter, Carl – 1992
This study examined students' active roles in constructing knowledge when learning new information in the domain of biological evolution. A computer-based connectionist methodology was developed to provide a way to present students with new information while the experimenter provides probe statements congruent with or contradictory to the…
Descriptors: Age Differences, Beliefs, Biology, Cognitive Processes