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Chiang, Feng-kuang; Qin, Lian – Interactive Learning Environments, 2018
This study examined the effects of students' construction of computer-based educational games, using Scratch, on their mathematical equation-solving performance and their attitudes towards learning mathematics with the assistance of technology. A one-group, pretest-posttest quasi-experimental study design, was adopted. A total of 89 seventh grade…
Descriptors: Pilot Projects, Foreign Countries, Grade 7, Educational Games
Haupt, John – Reading Matrix: An International Online Journal, 2015
Improving L2 learners reading fluency has been identified by leading L2 reading researchers as an important aspect of L2 reading instruction (Grabe, 2004, 2009; Nation, 2009). A number of studies have been conducted on the use of paper-based fluency development methods on ESL and EFL students reading speeds and showed positive results (Al-Homoud…
Descriptors: Reading Rate, English (Second Language), Computer Assisted Instruction, Reading Instruction
Baker, Doris Luft; Basaraba, Deni Lee; Smolkowski, Keith; Conry, Jillian; Hautala, Jarkko; Richardson, Ulla; English, Sherril; Cole, Ron – Bilingual Research Journal, 2017
We explore the potential of a computer-adaptive decoding game in Spanish to increase the decoding skills and oral reading fluency in Spanish and English of bilingual students. Participants were 78 first-grade Spanish-speaking students attending bilingual programs in five classrooms in Texas. Classrooms were randomly assigned to the treatment…
Descriptors: Transfer of Training, Pretests Posttests, Spanish, Oral Reading
Baker, Doris Luft; Basaraba, Deni Lee; Smolkowski, Keith; Conry, Jillian; Hautala, Jarkko; Richardson, Ulla; English, Sherryl; Cole, Ron – Grantee Submission, 2017
We explore the potential of a computer-adaptive decoding game in Spanish to increase the decoding skills and oral reading fluency in Spanish and English of bilingual students. Participants were 78 first-grade Spanish-speaking students attending bilingual programs in five classrooms in Texas. Classrooms were randomly assigned to the treatment…
Descriptors: Bilingualism, Computer Assisted Instruction, Computer Games, Decoding (Reading)
Sheard, Mary; Chambers, Bette; Elliott, Louise – Education Endowment Foundation, 2015
Units of Sound (UofS) is a computer-based program designed to help struggling readers with their reading and spelling skills. It is a structured, multisensory program that covers reading and spelling from simple phonics skills through to adult reading levels. It involves a high level of independent work by the student, with small groups of…
Descriptors: Reading Instruction, Computer Assisted Instruction, Educational Technology, Reading Difficulties
Yerrick, Randy; Lund, Carl; Lee, Yonghee – Journal of Science Education and Technology, 2013
In this manuscript, we report the impact of students' usage of a simulator in the preparation of chemical engineers. This case study was conducted using content pretest and posttests, survey questionnaires, interviews, classroom observations, and an analysis of students' written response to design problems. Results showed the use of simulator was…
Descriptors: Case Studies, Student Surveys, Observation, Interviews
Dennison, Shane D. – ProQuest LLC, 2012
Many high school seniors are either not graduating on time or not graduating at all. A computer-based course recovery program could help many struggling districts in this area of need. This study employed a non-experimental quantitative approach to address possible relationships between computer-based instruction and learning outcomes. The sample…
Descriptors: High School Students, At Risk Students, Self Esteem, Online Courses
Ali, Zuraina; Mukundan, Jayakaran; Baki, Roselan; Ayub, Ahmad Fauzi Mohd – English Language Teaching, 2012
The paper aims at investigating students' learning attitudes after they are exposed to three vocabulary learning methods, namely Contextual Clues, Dictionary Strategy and Computer Assisted Language Learning (CALL). The study involves 123 undergraduates, who were surveyed to identify the factors that affect their attitudes in learning vocabulary…
Descriptors: Second Language Learning, Learning Strategies, Investigations, Student Attitudes
Thomas, K. Jackson; Denham, Bryan E.; Dinolfo, John D. – Anatomical Sciences Education, 2011
This pilot study was designed to assess the perceptions of physical therapy (PT) and occupational therapy (OT) students regarding the use of computer-assisted pedagogy and prosection-oriented communications in the laboratory component of a human anatomy course at a comprehensive health sciences university in the southeastern United States. The…
Descriptors: Anatomy, Allied Health Occupations Education, Occupational Therapy, Physical Therapy
Liu, Mei-Hui; Kleinsasser, Robert C. – Language Learning & Technology, 2015
This article describes quantitative and qualitative data providing perspectives on how six English as a Foreign Language (EFL) vocational high school teachers perceived CALL knowledge and competencies in a yearlong technology-enriched professional development program. The teachers' developing technological pedagogical content knowledge (TPACK) and…
Descriptors: Inservice Teacher Education, Teacher Competencies, Teacher Competency Testing, Knowledge Level
Fienup, Daniel M.; Critchfield, Thomas S. – Journal of Applied Behavior Analysis, 2011
College students in a psychology research-methods course learned concepts related to inferential statistics and hypothesis decision making. One group received equivalence-based instruction on conditional discriminations that were expected to promote the emergence of many untaught, academically useful abilities (i.e., stimulus equivalence group). A…
Descriptors: Research Methodology, Computer Assisted Instruction, Statistics, Stimuli
The Pitfalls of Mobile Devices in Learning: A Different View and Implications for Pedagogical Design
Ting, Yu-Liang – Journal of Educational Computing Research, 2012
Studies have been devoted to the design, implementation, and evaluation of mobile learning in practice. A common issue among students' responses toward this type of learning concerns the pitfalls of mobile devices, including small screen, limited input options, and low computational power. As a result, mobile devices are not always perceived by…
Descriptors: Foreign Countries, Electronic Learning, Telecommunications, Teaching Methods
Bai, Haiyan; Pan, Wei; Hirumi, Astusi; Kebritchi, Mansureh – British Journal of Educational Technology, 2012
This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretest-posttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom…
Descriptors: Mathematics Achievement, Learning Motivation, Algebra, Control Groups
Samur, Yavuz – British Journal of Educational Technology, 2012
This study was designed to examine the effect of the redundancy principle in a multimedia presentation constructed for foreign language vocabulary learning on undergraduate students' retention. The underlying hypothesis of this study is that when the students are exposed to the material in multiple ways through animation, concurrent narration,…
Descriptors: Animation, Multimedia Instruction, Pretests Posttests, Quasiexperimental Design
Gustafson, Brenda; Mahaffy, Peter; Martin, Brian – Journal of Computers in Mathematics and Science Teaching, 2011
This article reports a subset of findings from a larger study centered on designing a series of six digital learning objects to help Grade 5 (age 10-12) students begin to consider the nature of models (understood as the physical or mental representation of objects, phenomena, or processes), the particle nature of matter, and the behavior of…
Descriptors: Foreign Countries, Grade 5, Rural Schools, Models