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Weeks, Nancy Anne – ProQuest LLC, 2017
The purpose of this quantitative study was to investigate the effect of a 4-week, school-based, Sosh iPad application intervention on the social skills inventory of participants diagnosed with High Functioning Autism (HFA). The intervention implementation took place during a 4-week period at two separate public school districts within the…
Descriptors: Handheld Devices, Computer Oriented Programs, Intervention, Interpersonal Competence
Hsiao, Kuo-Lun; Huang, Tien-Chi; Chen, Mu-Yen; Chiang, Nien-Ting – Interactive Learning Environments, 2018
Although ubiquitous learning is a novel and creative teaching approach, two key issues inhibit its success overall: a lack of appropriate learning strategies regarding learning objectives, and ineffective learning tools for receiving knowledge regarding the chosen subjects. To address these issues, we develops and designs a game-based educational…
Descriptors: Outcomes of Education, Self Efficacy, Educational Games, Computer Oriented Programs
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Moser, Gary P.; Morrison, Timothy G.; Wilcox, Brad – Reading Psychology, 2017
A quasi-experimental study examined effects of a 10-week word structure intervention with fourth-grade students. During daily 10-15-minute practice periods, students worked individually with mobile apps focused on specific aspects of word identification. Pre- and post-treatment assessments showed no differences in rate and accuracy of oral reading…
Descriptors: Quasiexperimental Design, Grade 4, Elementary School Students, Intervention
Vatalaro, Angela; Culp, Anne McDonald; Hahs-Vaughn, Debbie L.; Barnes, Amanda C. – Early Childhood Education Journal, 2018
This study examined the efficacy of using different types of mobile media apps to increase the receptive and expressive vocabulary development of 3-, 4-, and 5-year-old preschool children living in economically disadvantaged communities. Children and teachers in four Head Start classrooms participated in the quasi-experimental study, which…
Descriptors: Quasiexperimental Design, Telecommunications, Handheld Devices, Educational Technology
Redcay, Jessica D.; Preston, Sean M. – Interactive Technology and Smart Education, 2016
Purpose: This study aims to examine the differences in second grade students' reading fluency and comprehension scores when using varying levels of teacher-guided iPad® app instruction to determine effective reading practices. Design/methodology/approach: This study reports the results of the quasi-experimental pre-post study by providing…
Descriptors: Grade 2, Elementary School Students, Reading Fluency, Reading Comprehension
Jafari, Sanaz; Chalak, Azizeh – English Language Teaching, 2016
The availability and the use of mobile messaging applications are increasingly widespread among the new generation of students in Iran. The present study aimed to investigate the role of WhatsApp in the vocabulary learning improvement of Iranian junior high school EFL students. Using a mixed method design, a group of 60 students including 30 male…
Descriptors: Foreign Countries, Computer Oriented Programs, Vocabulary Development, English (Second Language)
Jou, Min; Lin, Yen-Ting; Tsai, Hsieh-Chih – Interactive Learning Environments, 2016
Synthesis of Materials is regarded as an important core subject in engineering education. However, many concepts and knowledge in the material synthesis can be rather abstract and difficult to understand by the student learners. Experiments are limited in scope due to lack of equipment, control of toxic materials, and risks of chemical reactions,…
Descriptors: Engineering Education, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
Genç, Zülfü; Aydemir, Emrah – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to determine whether the use of online puzzles in the instructional process has an effect on student achievement and learning retention. This study examined students ' perception and experiences on use of puzzle as an alternative evaluation tool. To achieve this aim, the following hypotheses were tested: using…
Descriptors: Foreign Countries, Academic Achievement, Retention (Psychology), Puzzles
Cetinkaya, Levent – International Review of Research in Open and Distributed Learning, 2017
The purpose of this study is to explore the effects of WhatsApp use for education and determine the opinions of students towards the process. The study was designed in mixed research model which combines both qualitative and quantitative data. In the quantitative aspect of the study, quasi-experimental design, with a pretest-posttest control…
Descriptors: Computer Oriented Programs, Social Media, Computer Mediated Communication, Technology Uses in Education
Andújar-Vaca, Alberto; Cruz-Martínez, Maria-Soledad – Comunicar: Media Education Research Journal, 2017
This study investigates the benefits of Mobile Mediated Communication (MMC) to develop oral skills in second-language learners. A total of 80 Spanish students taking a B1 English course at the University of Almería were studied in this research. According to treatment type, subjects were divided in two groups, experimental and control. A…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Fattah, Said Fathy El Said Abdul – Journal of Education and Practice, 2015
The present study was an attempt to determine the effectiveness of using a WhatsApp Messenger as one of mobile learning techniques to develop students' writing skills. Participants were 30 second year college students, English department from a private university in Saudi Arabia. The experimental group (N = 15) used WhatsApp technology to develop…
Descriptors: Telecommunications, Computer Oriented Programs, Educational Technology, Teaching Methods
Awada, Ghada – Cogent Education, 2016
This article reports the results of an experimental study on the effectiveness of mobile technology (WhatsApp) in improving the critique writing skills of English as a Foreign Language learners and increasing their motivation for learning. The participants (n = 52) are Average-English proficient learners enrolled in two writing courses given at…
Descriptors: Computer Oriented Programs, Handheld Devices, Writing Evaluation, Writing Improvement
Tatlilioglu, Kasim – Education, 2013
Loneliness is a very common problem which incorporates many disorders. The inadequacy of services to treat this problem makes it necessary to develop new treatment methods. For this purpose, it was aimed to test the effect of online psychological counseling on dealing with loneliness problem in this research. The research includes the study with…
Descriptors: Foreign Countries, Psychological Patterns, Counseling, Counseling Psychology
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