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Litster, Kristy; Lommatsch, Christina W.; Novak, Joshua R.; Moyer-Packenham, Patricia S.; Harmon, M. Jill; Roxburgh, Allison L.; Bullock, Emma P. – International Journal of Science and Mathematics Education, 2021
This study explored associations among children's prior attitudes, prior mathematics knowledge, and frequency of digital game use, with children's perceptions of game affordances, and transfer to out-of-game performance when interacting with digital math games, with respect to gender. Participants were 187 children (ages 8-12). An SEM mediation…
Descriptors: Gender Differences, Pretests Posttests, Computer Games, Student Attitudes
Litster, Kristy; Moyer-Packenham, Patricia S. – Journal of Computers in Mathematics and Science Teaching, 2020
Digital math apps on touch-screen devices have become popular as effective tools to support mathematics learning. Many apps incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it…
Descriptors: Mathematics Instruction, Computer Games, Computer Software, Student Motivation
Lee, Victor R.; Drake, Joel; Cain, Ryan; Thayne, Jeffrey – Cognition and Instruction, 2021
Given growing interest in K-12 data and data science education, new approaches are needed to help students develop robust understandings of and familiarity with data. The model of the "quantified self"--in which data about one's own activities are collected and made into objects of study--provides inspiration for one such approach. By…
Descriptors: Statistics Education, Familiarity, Self Concept, Prior Learning
Ng, Oi-Lam; Shi, Lian; Ting, Fridolin – International Journal of STEM Education, 2020
Background: This paper compares the effects of two classroom-based technology-enhanced teaching interventions, conducted in two schools in sixth (age 11-12) grade. In one school, the intervention involves the use of a class set of 3D Printing Pens, and in another school the use of dynamic geometry environments, for inquiry-based learning of the…
Descriptors: Geometry, Mathematics Instruction, Pretests Posttests, Teaching Methods
Bringula, Rex P.; Fosgate, Ian Clement O., Jr.; Garcia, Neil Peter R.; Yorobe, Josf Luinico M. – Journal of Educational Computing Research, 2018
This experimental study investigated the effects of the use of two versions of a pedagogical agent named personal instructing agent (PIA) on the mathematics performance of students. The first version exhibits synthetic facial expressions while the second version does not exhibit facial expression (i.e., neutral facial expression). Two groups of…
Descriptors: Comparative Analysis, Mathematics Achievement, Feedback (Response), Mathematics Tests
Min, Qiusha; Wang, Zhifeng; Liu, Neng – Innovations in Education and Teaching International, 2019
Recently, there has been a rapidly growing trend in non-English-speaking countries for English to be adopted as the medium of instruction in higher education. Consequently, it has become necessary to conduct research that will guide lecturers in effectively adopting (EMI) on campus. This paper presents a blended learning strategy that integrates a…
Descriptors: Computer Software, Computer Assisted Instruction, Teaching Methods, Language of Instruction
Kösa, Temel – Educational Research and Reviews, 2016
The purpose of this study was to investigate the effects of using dynamic geometry software on preservice mathematics teachers' spatial visualization skills and to determine whether spatial visualization skills can be a predictor of success in learning analytic geometry of space. The study used a quasi-experimental design with a control group.…
Descriptors: Geometry, Computer Software, Technology Uses in Education, Preservice Teachers
Rias, Riaza Mohd; Zaman, Halimah Badioze – Australasian Journal of Educational Technology, 2013
This study looked at the effects that individual differences in prior knowledge have on student understanding in learning with multimedia in a computer science subject. Students were identified as having either low or high prior knowledge from a series of questions asked in a survey conducted at the Faculty of Computer and Mathematical Sciences at…
Descriptors: Foreign Countries, Prior Learning, Higher Education, Student Surveys
Damnik, Gregor; Proske, Antje; Narciss, Susanne; Körndle, Hermann – Journal of Educational Research, 2013
Especially in the context of technology-enhanced informal learning, it is crucial to understand how to design information sources in such a way that learners are not overwhelmed by the demands of the learning process, but at the same time are engaged in higher order thinking processes. Guidance aids learners in dealing with the demands of a…
Descriptors: Educational Technology, Learning Processes, College Students, Retention (Psychology)
Rummel, Nikol; Mullins, Dejana; Spada, Hans – International Journal of Computer-Supported Collaborative Learning, 2012
With the aim to promote students' mathematics learning, we extended the Cognitive Tutor Algebra (CTA), a computer-based tutoring system for high school mathematics, to a collaborative setting. Furthermore we developed a collaboration script to support students' interactions. In an experimental classroom study, we compared three conditions:…
Descriptors: Mathematics Education, Prior Learning, Interaction, Algebra
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Fan, Ya-Ching; Wang, Tzu-Hua; Wang, Kuo-Hua – Computers & Education, 2011
This research investigates the effect of a web-based model, named "Practicing, Reflecting, and Revising with Web-based Assessment and Test Analysis system (P2R-WATA) Assessment Literacy Development Model," on enhancing assessment knowledge and perspectives of secondary in-service teachers, and adopts a single group experimental research…
Descriptors: Research Design, Test Items, Summer Programs, Prior Learning
Cross, Dionne; Taasoobshirazi, Gita; Hendricks, Sean; Hickey, Daniel T. – International Journal of Science Education, 2008
In this paper we explore the relationship between learning gains, measured through pre-assessment and post-assessment, and engagement in scientific argumentation. In order to do so, this paper examines group discourse and individual learning during the implementation of NASA Classroom of the Future's BioBLAST![R] (BB) software program in a high…
Descriptors: Persuasive Discourse, Coding, Biology, Science Instruction
Hudson, Siobhan; Kadan, Sarah; Lavin, Karen; Vasquez, Tylita – Online Submission, 2010
The students of the targeted fourth, fifth, sixth, and ninth grade classes exhibited difficulties with number sense that interfered with understanding and recall of basic math facts. Evidence for the existences of the problem included teacher observation, test scores, and student and teacher surveys. The research participants included 42 children…
Descriptors: Intervention, Grades (Scholastic), Action Research, Observation
Meier, Debra K.; Reinhard, Karl J.; Carter, David O.; Brooks, David W. – Journal of Science Education and Technology, 2008
Worked examples have been effective in enhancing learning outcomes, especially with novice learners. Most of this research has been conducted in laboratory settings. This study examined the impact of embedding elaborated worked example modeling in a computer simulation practice activity on learning achievement among 39 undergraduate students…
Descriptors: Undergraduate Students, Computer Simulation, Transfer of Training, Prior Learning
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