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Labrensz, Jonathan; Ayebo, Abraham – Journal of Computers in Mathematics and Science Teaching, 2018
The objective of this study was to investigate the effects of using Personal Learning Devices as interactive white boards on students' learning and engagement. The study took place in an Algebra 2 classroom during the 2015-2016 school year. Baseline scores were gathered in the fall of 2015 and control and experimental scores were gathered in the…
Descriptors: Access to Computers, Computer Uses in Education, Academic Achievement, Learner Engagement
Zhang, Fan – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Many researchers are trying to teach in the Smart Cloud Platform(SCP), but most of them either describe it on the conceptual level or realize it on the technical level. The development of the Pedagogical Interaction Model(PIM) has important educational significance and provides guidance for teaching in the emerging cloud learning environment. This…
Descriptors: Computer Uses in Education, Teaching Models, Junior High School Students, Conventional Instruction
Zheng, Lanqin; Li, Xin; Huang, Ronghuai – Educational Technology & Society, 2017
Students' abilities to socially shared regulation of their learning are crucial to productive and successful collaborative learning. However, how group members sustain and regulate collaborative processes is a neglected area in the field of collaborative learning. Furthermore, how group members engage in socially shared regulation still remains to…
Descriptors: Cooperative Learning, Undergraduate Students, Experimental Groups, Control Groups
Ulu Kalin, Özlem – Journal of Education and Practice, 2017
Student workbook is an education material including components that support learning, help ensuring knowledge and ability to students in line with the acquisitions stated in teaching programs. Students have different learning styles and necessities. Their needs should be satisfied by benefiting from some additional materials in order to make their…
Descriptors: Workbooks, Social Studies, Elementary School Students, Computer Uses in Education
Adeleke, Ayobami Gideon – IAFOR Journal of Education, 2017
This research paper specifically examined the impact of Geographic Information System (GIS) integration in a learning method and on the performance and retention of Environmental Education (EE) concepts in basic social studies. Non-equivalent experimental research design was employed. 126 pupils in four intact, computer-mediated classrooms were…
Descriptors: Geographic Information Systems, Environmental Education, Foreign Countries, Experimental Groups
Wichadee, Saovapa; Pattanapichet, Fasawang – Teaching English with Technology, 2018
The study was conducted to find out what impact a digital game had on students' learning performance and motivation. A quasi-experimental study was performed with two groups of students. The experimental group was taught using the digital game "Kahoot" whereas the control group was taught with the conventional method. Pre-tests,…
Descriptors: English (Second Language), Computer Games, Educational Games, Student Motivation
Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
Felix, Vanessa G.; Mena, Luis J.; Ostos, Rodolfo; Maestre, Gladys E. – British Journal of Educational Technology, 2017
Despite the potential benefits that computer approaches could provide for children with cognitive disabilities, research and implementation of emerging approaches to learning supported by computing technology has not received adequate attention. We conducted a pilot study to assess the effectiveness of a computer-assisted learning tool, named…
Descriptors: Down Syndrome, Bibliotherapy, Computer Assisted Instruction, Multimedia Instruction
Brown, Rebecca – Journal of Computers in Mathematics and Science Teaching, 2018
The specific problem that initiated this study was a continually high percentage of students not passing the mathematics section of the state mandated end of course assessment. The purpose of this study centered on determining whether or not laptop interventions, directed towards increasing student success on high stakes standardized assessments…
Descriptors: Laptop Computers, Computer Uses in Education, Influence of Technology, Mathematics Achievement
Basoz, Tutku; Can, Dilek Tüfekci – Cypriot Journal of Educational Sciences, 2016
Semiotics has recently achieved some prominence as a theoretical foundation for foreign language learning/teaching. Though there have been a number of research on the semiotics in foreign language learning, the practical use of semiotics in preschool classroom environment still remains unanswered. What is more, the effectiveness of computers on…
Descriptors: Semiotics, Preschool Children, Vocabulary Development, Computer Uses in Education
Huang, Zhifeng; Lin, Chingszu; Kanai-Pak, Masako; Maeda, Jukai; Kitajima, Yasuko; Nakamura, Mitsuhiro; Kuwahara, Noriaki; Ogata, Taiki; Ota, Jun – IEEE Transactions on Learning Technologies, 2017
In the past few decades, simulation training has been used to help nurses improve their patient-transfer skills. However, the effectiveness of such training remains limited because it lacks effective ways of simulating patients' actions realistically. It is difficult for nurses to use the skills learned from simulation training to transfer an…
Descriptors: Robotics, Nursing Education, Training Methods, Skill Development
Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
Homer, Ryan; Hew, Khe Foon; Tan, Cheng Yong – Educational Technology & Society, 2018
This paper reports the findings of a field experiment that gamified the classroom experience of elementary school ESL students by implementing digital badges-and-points which students could earn by achieving specific behavioral and learning goals. Altogether, 120 children in eight different classes participated in this study. Four of the classes…
Descriptors: Elementary School Students, English (Second Language), Recognition (Achievement), Educational Games
Cicek, Fatma Gozalan; Taspinar, Mehmet – Eurasian Journal of Educational Research, 2016
Problem Statement: The current study investigates whether the learning environment designed based on the laboratory control system affects the academic achievement, the attitude toward the learning-teaching process and the retention of the students in computer education. Purpose of Study: The study aims to identify the laboratory control system…
Descriptors: Student Attitudes, Academic Achievement, Foreign Countries, Grade 10
Jo, Injeong; Hong, Jung Eun; Verma, Kanika – Journal of Geography in Higher Education, 2016
Advocates for geographic information system (GIS) education contend that learning about GIS promotes students' spatial thinking. Empirical studies are still needed to elucidate the potential of GIS as an instructional tool to support spatial thinking in other geography courses. Using a non-equivalent control group research design, this study…
Descriptors: Thinking Skills, World Geography, Geographic Information Systems, Spatial Ability