Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Games | 3 |
| Educational Games | 3 |
| Global Approach | 3 |
| Instructional Design | 3 |
| Pretests Posttests | 3 |
| College Students | 2 |
| Cooperative Learning | 2 |
| Creative Thinking | 2 |
| Learning Processes | 2 |
| Participant Characteristics | 2 |
| Skill Development | 2 |
| More ▼ | |
Author
| Chastine, Jeff | 2 |
| Arya, Ali | 1 |
| Fowler, Allan | 1 |
| Kaplancali, Ugur T. | 1 |
| Lisk, Timothy C. | 1 |
| MacIntyre, Blair | 1 |
| O'Donnell, Casey | 1 |
| Preston, Jon | 1 |
| Preston, Jon A. | 1 |
| Riggio, Ronald E. | 1 |
| Tseng, Tony | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Adult Education | 1 |
Audience
Location
| California | 1 |
| Georgia (Atlanta) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Multifactor Leadership… | 1 |
What Works Clearinghouse Rating
Arya, Ali; Chastine, Jeff; Preston, Jon; Fowler, Allan – International Journal of Game-Based Learning, 2013
This paper reports the results of an online survey done by Global Game Jam (GGJ) participants in January 2012. This is an expansion of an earlier survey of a local game jam event and seeks to validate and extend previous studies. The objectives of this survey were collecting demographic information about the GGJ participants, understanding their…
Descriptors: Educational Games, Global Approach, Learning Processes, Online Surveys
Preston, Jon A.; Chastine, Jeff; O'Donnell, Casey; Tseng, Tony; MacIntyre, Blair – International Journal of Game-Based Learning, 2012
Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated…
Descriptors: Educational Games, Computer Games, Global Approach, Instructional Design
Lisk, Timothy C.; Kaplancali, Ugur T.; Riggio, Ronald E. – Simulation & Gaming, 2012
With their increased popularity, games open up possibilities for simultaneous learning on multiple levels; players may learn from contextual information embedded in the narrative of the game and through the risks, benefits, costs, outcomes, and rewards of the alternative strategies that result from fast-paced decision making. Such dynamics also…
Descriptors: Global Approach, Transformational Leadership, Computer Games, Leadership Training

Peer reviewed
Direct link
