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Showing 1 to 15 of 34 results Save | Export
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Clinton, Virginia; Cooper, Jennifer L.; Michaelis, Joseph; Alibali, Martha W.; Nathan, Mitchell J. – Grantee Submission, 2017
Mathematics curricula are frequently rich with visuals, but these visuals are often not designed for optimal use of students' limited cognitive resources. The authors of this study revised the visuals in a mathematics lesson based on instructional design principles. The purpose of this study is to examine the effects of these revised visuals on…
Descriptors: Mathematics Instruction, Visual Stimuli, Eye Movements, Cognitive Processes
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Evens, Marie; Larmuseau, Charlotte; Dewaele, Katrien; Van Craesbeek, Leen; Elen, Jan; Depaepe, Fien – Journal of Digital Learning in Teacher Education, 2017
This study examines the effects of an online learning environment on preservice teachers' pedagogical content knowledge (PCK), content knowledge (CK) (related to French in primary teacher education), and pedagogical knowledge (PK) in a quasi-experimental design. More specifically, the following research question is addressed: Is a systematically…
Descriptors: Preservice Teachers, Pedagogical Content Knowledge, Prior Learning, Online Courses
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Manegre, Marni – Canadian Journal of Learning and Technology, 2020
This study investigates how previous exposure to a foreign language and culture influences student performance in online knowledge-building tasks. As knowledge-building tasks allow students to share and distribute their knowledge; this study examines whether foreign language and culture knowledge is also distributed amongst the group. The study…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Cultural Awareness
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Price, C. Aaron; Gean, Katherine; Christensen, Claire G.; Beheshti, Elham; Pernot, Bryn; Segovia, Gloria; Person, Halcyon; Beasley, Steven; Ward, Patricia – Journal of Science Education and Technology, 2016
Casual games are everywhere. People play them throughout life to pass the time, to engage in social interactions, and to learn. However, their simplicity and use in distraction-heavy environments can attenuate their potential for learning. This experimental study explored the effects playing an online, casual game has on awareness of human…
Descriptors: Informal Education, Incidental Learning, Games, Biology
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Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
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Cross, Simon; Whitelock, Denise – Interactive Learning Environments, 2017
The new pedagogical opportunities that massive open online course (MOOC) learning environments offer for the teaching of fee-paying students on university-accredited courses are of growing interest to educators. This paper presents a case study from a postgraduate-taught course at the Open University, UK, where a MOOC performed the dual role of a…
Descriptors: Foreign Countries, Open Universities, Fees, Student Attitudes
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Laski, Elida V.; Dulaney, Alana – Journal of Educational Psychology, 2015
The present study tested the "interference hypothesis"-that learning and using more advanced representations and strategies requires the inhibition of prior, less advanced ones. Specifically, it examined the relation between inhibitory control and number line estimation performance. Experiment 1 compared the accuracy of adults' (N = 53)…
Descriptors: Prior Learning, Learning Processes, Inhibition, Interference (Learning)
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Scharfenberg, Franz-Josef; Bogner, Franz X. – Research in Science Education, 2013
This study classified students into different cognitive load (CL) groups by means of cluster analysis based on their experienced CL in a gene technology outreach lab which has instructionally been designed with regard to CL theory. The relationships of the identified student CL clusters to learner characteristics, laboratory variables, and…
Descriptors: Laboratories, Laboratory Experiments, Theory Practice Relationship, Pretests Posttests
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Thomas, Marshall P.; Türkay, Selen; Parker, Michael – International Review of Research in Open and Distributed Learning, 2017
As online courses become more common, practitioners are in need of clear guidance on how to translate best educational practices into web-based instruction. Moreover, student engagement is a pressing concern in online courses, which often have high levels of dropout. Our goals in this work were to experimentally study routine instructional design…
Descriptors: Online Courses, Courseware, Best Practices, Educational Practices
Campbell, Donald P. – ProQuest LLC, 2013
This study investigated the effect of student prior knowledge and feedback type on student achievement and satisfaction in an introductory managerial accounting course using computer-based formative assessment tools. The study involved a redesign of the existing Job Order Costing unit using the ADDIE model of instructional design. The…
Descriptors: Prior Learning, Accounting, Pretests Posttests, Feedback (Response)
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Damnik, Gregor; Proske, Antje; Narciss, Susanne; Körndle, Hermann – Journal of Educational Research, 2013
Especially in the context of technology-enhanced informal learning, it is crucial to understand how to design information sources in such a way that learners are not overwhelmed by the demands of the learning process, but at the same time are engaged in higher order thinking processes. Guidance aids learners in dealing with the demands of a…
Descriptors: Educational Technology, Learning Processes, College Students, Retention (Psychology)
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Hatsidimitris, George; Kalyuga, Slava – Educational Technology Research and Development, 2013
Learning with instructional animations may overstretch limited working memory resources due to intense processing demands associated with transient information. The authors investigated whether explicit instructional advice coupled with a task-specific learner control mechanism (such as a timeline scrollbar) could facilitate the successful…
Descriptors: Animation, Computer Assisted Instruction, Prior Learning, Learner Controlled Instruction
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Vandewaetere, Mieke – Journal of Educational Multimedia and Hypermedia, 2012
Providing learners with control over their learning does not always result in improved learning. For instance, research on tool-use in computer-based learning environments has demonstrated that tool-use behavior of learners is often suboptimal and does not fully support learning. Advice, or guided instruction, has been recognized as an…
Descriptors: Computer Assisted Instruction, Prior Learning, Student Motivation, Learner Controlled Instruction
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Lin, Lijia; Atkinson, Robert K. – Journal of Educational Computing Research, 2013
The purpose of the two experiments was to investigate the potential effects of different types of visualizations and self-explanation prompts on learning human cardiovascular system in a multimedia environment. In Experiments 1 and 2, 70 and 44 college students were randomly assigned to one of the four conditions in a 2 × 2 factorial design with…
Descriptors: Educational Experiments, Visualization, Prompting, Human Body
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Moussa-Inaty, Jase; Atallah, Fida – Journal of Educational Multimedia and Hypermedia, 2012
The study investigates the use of different multimedia instructional design formats on learning. Undergraduate students from the College of Education at a public university in the United Arab Emirates were randomly assigned to groups corresponding to six instructional design formats, namely; Listen Only, Read Only, Read+ Listen, Listen + Graphics,…
Descriptors: Foreign Countries, Prior Learning, Statistical Analysis, Cognitive Processes
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