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Gauthier, Andrea; Jenkinson, Jodie – International Journal of Game-Based Learning, 2017
We designed a serious game, MolWorlds, to facilitate conceptual change about molecular emergence by using game mechanics (resource management, immersed 3rd person character, sequential level progression, and 3-star scoring system) to encourage cycles of productive negativity. We tested the value-added effect of game design by comparing and…
Descriptors: Molecular Biology, Randomized Controlled Trials, College Science, Undergraduate Students
Barry, K. M.; Woods, M.; Warnecke, E.; Stirling, C.; Martin, A. – Higher Education Research and Development, 2018
Psychological distress is prevalent in doctoral degree training and affects students' completion time. It is crucial to monitor the amount of distress experienced and understand the causes for it to inform the type of support most needed. This mixed method study explored challenges related to candidature, self-reported progress and measures of…
Descriptors: Stress Variables, Doctoral Programs, Graduate Students, Mixed Methods Research
Oktaviyanthi, Rina; Supriani, Yani – Journal of Education and Practice, 2015
The experimental design was conducted to investigate the use of Microsoft Mathematics, free software made by Microsoft Corporation, in teaching and learning Calculus. This paper reports results from experimental study details on implementation of Microsoft Mathematics in Calculus, students' achievement and the effects of the use of Microsoft…
Descriptors: Computer Software, Computer Uses in Education, Mathematics Instruction, Teaching Methods
Lan, Yu-Ju; Lin, Yen-Ting – Educational Technology & Society, 2016
The current study aimed at investigating how mobile seamless technology can be used to enhance the pragmatic competence of learners of Chinese as a second language (CSL). 34 overseas CSL learners participated in this study. They were randomly assigned into two groups: the classroom group, executing language tasks in fake contexts in a traditional…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Hauk, Shandy; Matlen, Bryan J. – Grantee Submission, 2017
This is an extended conference proceedings report [Long Paper] based on a shorter contributed report at the same conference. A variety of computerized learning platforms exist. In mathematics, most include sets of problems to complete. Feedback to users ranges from a single word like "Correct!" to offers of hints and partially- to…
Descriptors: Educational Technology, Technology Uses in Education, Community Colleges, College Mathematics
Ekmekci, Emrah – Turkish Online Journal of Distance Education, 2017
Flipped learning, one of the most popular and conspicuous instructional models of recent time, can be considered as a pedagogical approach in which the typical lecture and homework elements of a course are reversed. Flipped learning transforms classrooms into interactive and dynamic places where the teacher guides the students and facilitates…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Neebe, Diana Combs – ProQuest LLC, 2017
Learning by example is nothing new to the education landscape. Research into think-aloud protocols, though often used as a form of assessment rather than instruction, provided practical, content-specific literacy strategies for crafting the instructional intervention in this study. Additionally, research into worked examples--from the earliest…
Descriptors: Reading Instruction, Literacy Education, Protocol Analysis, Teaching Methods
Stanley, Denise; Zhang, Yi – Online Learning, 2018
Student engagement in online learning remains a challenge for the design of effective coursework. Additionally, few analyses have focused on student-produced activities in the online mode or upon how such class activity affects student subgroups differently. We conducted a randomized design experiment with student video production at a large…
Descriptors: Online Courses, Video Technology, Educational Technology, Technology Uses in Education
May, Henry; Sirinides, Philip; Gray, Abby; Davila, Heather Goldsworthy; Sam, Cecile; Blalock, Toscha; Blackman, Horatio; Anderson-Clark, Helen; Schiera, Andrew J. – Society for Research on Educational Effectiveness, 2015
As part of the 2010 economic stimulus, a $55 million "Investing in Innovation" (i3) grant from the US Department of Education was awarded to scale up Reading Recovery across the nation. This paper presents the final round of results from the large-scale, mixed methods randomized evaluation of the implementation and impacts of Reading…
Descriptors: Reading Programs, Program Evaluation, Reading Achievement, Mixed Methods Research
Wolf, Betsy; Latham, Gavin; Laurenzano, Mary; Ross, Steven M.; Tam, Winnie; Cheung, Alan C. K. – Grantee Submission, 2016
(Purpose) The purpose of this study was to understand if inclusion of computer activities and videos for pre-K and kinder students, with opportunities to view these videos again at home, providing a repeated learning experience with language concepts and vocabulary, improved young students' early reading skill. (Methods) The study followed one…
Descriptors: Video Technology, Computer Uses in Education, Educational Technology, Preschool Children
Liakin, Denis; Cardoso, Walcir; Liakina, Natallia – CALICO Journal, 2015
This study investigates the acquisition of the L2 French vowel /y/ in a mobile-assisted learning environment, via the use of automatic speech recognition (ASR). Particularly, it addresses the question of whether ASR-based pronunciation instruction using a mobile device can improve the production and perception of French /y/. Forty-two elementary…
Descriptors: French, Second Language Learning, Pronunciation, Telecommunications
Nelson, Annabelle; Cordova, David; Walters, Andrew S.; Szecsy, Elsie – Journal of Adolescent Research, 2016
Latino adolescents are disproportionately impacted by HIV, but researchers have documented few programs to prevent and reduce HIV risk. The Storytelling for Empowerment (SFE) "HIV StoryBook" was designed with an innovative ecodevelopment approach combining empowerment, family communication, and positive cultural identity. A mixed method…
Descriptors: Hispanic Americans, Adolescents, Acquired Immunodeficiency Syndrome (AIDS), Prevention
O'Neill, James M.; Clark, Jeffrey K.; Jones, James A. – Journal of School Health, 2016
Background: In elementary grades, comprehensive health education curricula have demonstrated effectiveness in addressing singular health issues. The Michigan Model for Health (MMH) was implemented and evaluated to determine its impact on nutrition, physical fitness, and safety knowledge and skills. Methods: Schools (N = 52) were randomly assigned…
Descriptors: Elementary School Students, Health Promotion, Physical Fitness, Randomized Controlled Trials
Jiang, Zhonghong; White, Alexander; Rosenwasser, Alana – Journal of Mathematics Education at Teachers College, 2011
The project reported here is conducting repeated randomized control trials of an approach to high school geometry that utilizes Dynamic Geometry (DG) software to supplement ordinary instructional practices. It compares effects of that intervention with standard instruction that does not make use of computer drawing/exploration tools. The basic…
Descriptors: Randomized Controlled Trials, Geometry, Comparative Analysis, Computer Uses in Education