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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
ElAdl, Adel M.; Saad, Mourad Ali Eissa – Online Submission, 2019
This study aims to investigate the effect of a brain-based learning program on working memory and academic motivation among tenth grade Omanis students. The sample was selected from students in the tenth grade in basic education in the Sultanate of Oman. The participants in this study were 75 preparatory school students. Experimental group (EG)…
Descriptors: Brain Hemisphere Functions, Teaching Methods, Short Term Memory, Student Motivation
Ting, Jing Jing; Ahmad Tarmizi, Rohani; Abu Bakar, Kamariah; Aralas, Dalia – International Journal of Mathematical Education in Science and Technology, 2018
This study investigates the effect of utilizing variation theory approach (VTA) on students' algebraic achievement and their motivation in learning algebra. The study used quasi-experimental non-equivalent control group research design. It involved 114 Form Two students in four intact classes (two classes were from an urban school, another two…
Descriptors: Algebra, Urban Youth, Rural Youth, Mathematics Instruction
Tuedor, Marian; Franco, Fabia; White, Anthony; Smith, Serengul; Adams, Ray – International Journal of Disability, Development and Education, 2019
Multimedia computer programmes have been found to facilitate learning in children with Autistic Spectrum Disorders (ASD). However, the effectiveness of these resources is limited due to poor design or a lack of consideration of the ASD cognitive profile, particularly at the lower functioning end of the spectrum. This article attempts to tackle the…
Descriptors: Testing, Literacy, Children, Autism
Parasiz, Gökalp; Kervancioglu, M. Hanifi – Journal of Education and Practice, 2017
Present study is a descriptive and applied study from different sides. It was aimed to make the applications prepared for the usability of Erzurum's folk songs available in music and instrument education. First literature review was conducted and totally 240 folk songs were determined to belong to Erzurum province. Among the songs determined,…
Descriptors: Folk Culture, Singing, Music Education, Musical Instruments
Chang, Chih-Kai; Yang, Ya-Fei; Tsai, Yu-Tzu – Education for Information, 2017
Previous research indicates that understanding the state of learning motivation enables researchers to deeply understand students' learning processes. Studies have shown that visual programming languages use graphical code, enabling learners to learn effectively, improve learning effectiveness, increase learning fun, and offering various other…
Descriptors: Programming Languages, Student Motivation, Questionnaires, Correlation
Akçakin, Veysel – International Journal of Instruction, 2018
The purpose of this study is to investigate the effects of using geometric functions approach on 9th grade students' motivation levels toward mathematics in functions unit. Participants of this study were 87 students who were ongoing in the first year of high school in Turkey. In this research, pretest and posttest control group quasiexperimental…
Descriptors: Student Motivation, Grade 9, Mathematics Instruction, Geometric Concepts
Velázquez-Iturbide, J. Ángel; Hernán-Losada, Isidoro; Paredes-Velasco, Maximiliano – IEEE Transactions on Education, 2017
An increase in student motivation is often cited as an expected effect of software visualization, but, as far as the authors are aware, no controlled experiments have yet demonstrated this. This paper therefore presents a controlled evaluation of this effect, conducted within the framework of self-determination theory. Students were tasked with…
Descriptors: Student Motivation, Computer Software, Incentives, Computer Science Education
Javadi, Javad; Mohammadi, Mohammad – International Journal of Instruction, 2019
This contribution was an attempt to study the impact of critical discourse-based instruction on Iranian English major language learners' in-depth reading. To this target, Fairclough's three-dimensional model of critical discourse analysis [CDA], with an emphasis on the 10-question model was used. To this end, all undergraduate foreign language…
Descriptors: Discourse Analysis, Reading Comprehension, English (Second Language), Second Language Learning
Priyono – Journal of Social Studies Education Research, 2018
The research aims to find the differences in students' learning results by implementing both PAIKEM (Active, Innovative, Creative, Effective, and Exciting Learning) and conventional learning methods for students with high and low motivation. This research used experimental design on two groups, a group of high motivation students and a group of…
Descriptors: Conventional Instruction, Program Implementation, Learning Motivation, Student Motivation
Brandenberger, Claudia C.; Hagenauer, Gerda; Hascher, Tina – European Journal of Psychology of Education, 2018
Especially for students in lower achievement levels, there is a significant negative trend in academic self-determined motivation across childhood through adolescence and more so in maths than in any other school subject. To counteract this negative development, a multicomponent intervention study based on the main ideas of self-determination…
Descriptors: Self Determination, Student Motivation, Grade 7, Quasiexperimental Design
Malliarakis, Christos; Satratzemi, Maya; Xinogalos, Stelios – IEEE Transactions on Learning Technologies, 2017
Computer programming has for decades posed several difficulties for students of all educational levels. A number of teaching approaches have been proposed over the years but none seems to fulfil the needs of students nowadays. Students use computers mainly for playing games and the Internet and as quite a few researchers state this aspect of…
Descriptors: Computer Games, Computer Science Education, Programming, Instructional Effectiveness
Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
Bowering, Elizabeth R.; Mills, Joanne; Merritt, Allison – Canadian Journal for the Scholarship of Teaching and Learning, 2017
It is well known that university students with ineffective learning strategies and low motivation are at risk for lowered grades and stress. Given the needs of these students, Mount St. Vincent University developed the Student Success Course (SSC), a 14-week intervention that offers instruction in learning strategies, selfmanagement, and…
Descriptors: Learning Strategies, At Risk Students, Questionnaires, Undergraduate Students