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Cathy Weng; Khanh Nguyen Phuong Tran; Chi-Chuan Yang; Hsuan-I. Huang; Hsuan Chen – Education and Information Technologies, 2024
An augmented reality (AR)-integrated gamification learning approach in an electronics course was developed in this study to help students better understand the concepts while simultaneously increasing their motivation. An experimental study was conducted to examine the effectiveness of the AR-integrated gamification approach on students' learning…
Descriptors: Computer Simulation, Gamification, Vocational Schools, High School Students
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Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
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Yung-Hsiang Hu; Jo Shan Fu; Hui-Chin Yeh – Interactive Learning Environments, 2024
Artificial intelligence aims to restructure and process re-engineering education and teaching processes and accelerate the evolution of the whole education system from information to intelligence. Robotic Process Automation (RPA) robots learn by observing people at work, analyzing user processes repeatedly, and adjusting or correcting automated…
Descriptors: Intelligent Tutoring Systems, Robotics, Automation, Instructional Effectiveness
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Sarigöz, Okan – African Educational Research Journal, 2019
The practices of education and teaching are of paramount importance for the representatives of our future, children. Therefore, every nation is constantly seeking for more sustainable and more efficient education practices for its own future. Knowing that digital technology world is being frequently used by students, applying the use of this…
Descriptors: Educational Technology, Foreign Countries, Preservice Teachers, Sustainability
James P. Miller – ProQuest LLC, 2020
Simulation-based medical education (SBME) is a proven instructional method for increasing knowledge gains in medical learners. However, it is difficulty to implement because of cost, technical considerations, and issues of accessibility. This experimental, mixed-methods study of senior-level nursing students sought to understand what impact an…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Nursing Students
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Muñoz-Repiso, Ana García-Valcárcel; Caballero-González, Yen-Air – Comunicar: Media Education Research Journal, 2019
The development of programming skills is currently promoting from an early school age, trying to get children to take an active and creative role in the use of technologies. The objective of this article is to verify the repercussion of educational robotics activities on kindergarten students in the acquisition of computational thinking and…
Descriptors: Computation, Thinking Skills, Robotics, Early Childhood Education
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Ahmad, Samah Zakareya – Journal of Education and Learning, 2019
This study investigates the effect of digital posters on the reading comprehension and engagement of EFL students. Thirty-three 3rd-year EFL college students were divided into a control group (n = 17) and an experimental group (n = 16). Both groups were pretested on reading comprehension and engagement before the experiment and then posttested…
Descriptors: Learner Engagement, English (Second Language), Second Language Learning, Reading Comprehension
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Xiangming, Li; Song, Shuqiang – British Journal of Educational Technology, 2018
This paper proposed the affordance approach of material, affective and social dimensions so as to explore the learners' engagement and disposition to share of using mobile learning technology. The participants in this study were graduate-level engineering students (N = 387) from a research university in People's Republic of China. "Rain…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Graduate Students
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Kim, Kyung; Clariana, Roy B. – Educational Technology Research and Development, 2019
Previous research has shown that the knowledge structure (KS) complexity of a first language (L1) under certain conditions can strongly influence the KS complexity established in a second language (L2), and then this more complex L2 KS reciprocally influences L2 text comprehension. This present experimental investigation seeks to identify the…
Descriptors: Native Language, Second Language Learning, Second Language Instruction, English (Second Language)
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Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
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Winarni, Endang Widi; Purwandari, Endina Putri; Lusa, Herman; Dadi, Sri – Asian Journal of Education and Training, 2018
Tabot Bengkulu as one of cultural ceremony in Bengkulu province is a cultural asset that held once a year in Muharram Month in Islamic Calendar. This ceremony has many character values in society such as religious, social care, and environment care. The use of local wisdom in learning can improve the social interaction knowledge for elementary…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Technology Uses in Education
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Zaranis, Nicholas – International Journal of Web-Based Learning and Teaching Technologies, 2018
The purpose of this study is to investigate if information and communications technology (ICT) helps to improve first grade and kindergarten students' basic geometry achievement. The author's research compares the level of geometrical competence of the first grade students and kindergarten students taught using an ICT-oriented learning method…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Kindergarten
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Educational Technology Research and Development, 2018
The aim of this study is to design and implement a digital interactive globe system (DIGS), by integrating low-cost equipment to make DIGS cost-effective. DIGS includes a data processing unit, a wireless control unit, an image-capturing unit, a laser emission unit, and a three-dimensional hemispheric body-imaging screen. A quasi-experimental study…
Descriptors: Educational Technology, Technology Uses in Education, Equipment, Interaction
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Ozonur, Mesut; Yanpar-Yelken, Tugba; Sancar-Tokmak, Hatice – Australasian Journal of Educational Technology, 2018
This study aims to compare the social presence and motivation of students taking a database II course using either the virtual world Second Life (SL) or the Enocta learning management system (LMS)/Adobe Connect. The study group consisted of 60 undergraduate sophomore students enrolled in a fully online computer programming program. Students were…
Descriptors: Online Courses, Programming, Experimental Groups, Control Groups
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Park, Youngmin; Oh, Rosa – Asia-Pacific Education Researcher, 2018
Improving reading fluency in English is a challenging task for English-as-a-foreign-language (EFL) students. It is particularly hard for those whose first languages are linguistically distant from English, for example, Korea, Chinese, Japanese, and other Asian languages. The purpose of this paper is to investigate whether digitally reformatted…
Descriptors: Reading Fluency, English (Second Language), Second Language Learning, Middle School Students
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