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Chung, Tingting; Wilsey, Stephanie; Mykita, Alexandra; Lesgold, Elaine; Bourne, Jennifer – International Journal of Information and Learning Technology, 2019
Purpose: Mobile technologies, such as QR codes, play a particularly important role in scaffolding the child user's active learning in informal environments. The purpose of this paper is to examine the impact of QR code scanning on two informal learning outcomes: increased interest and greater knowledge understanding. Design/methodology/approach:…
Descriptors: Information Technology, Telecommunications, Coding, Informal Education
Gezgin, Deniz Mertkan – International Journal of Distance Education Technologies, 2019
This article investigates the effect of mobile learning support on students' academic success on a database management systems (DBMS) course. The research was carried out with 36 students attending a state university in Turkey. In this study, a mixed method was used, which includes both quantitative and qualitative data collection techniques. For…
Descriptors: Management Systems, Databases, Academic Achievement, Pretests Posttests
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
Xiangming, Li; Song, Shuqiang – British Journal of Educational Technology, 2018
This paper proposed the affordance approach of material, affective and social dimensions so as to explore the learners' engagement and disposition to share of using mobile learning technology. The participants in this study were graduate-level engineering students (N = 387) from a research university in People's Republic of China. "Rain…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Graduate Students
Yadiannur, Mitra; Supahar – International Journal of Environmental and Science Education, 2017
This research aims to determine the feasibility and effectivity of mobile learning based Worked Example in Electric Circuits (WEIEC) application in improving the high school students' electric circuits interpretation ability on Direct Current Circuits materials. The research method used was a combination of Four-D Models and ADDIE model. The…
Descriptors: Equipment, High School Students, Telecommunications, Handheld Devices
Asmali, Mehmet – Teaching English with Technology, 2018
This paper presented the results of an experimental study investigating the impact of clicker use through a smart phone application called "Kahoot!." Despite positive results of clicker use in the existing General English literature, the impact of clicker use has not been examined in the field of ESP. To address this issue, this study…
Descriptors: Technology Integration, English for Special Purposes, Second Language Learning, Second Language Instruction
Tezer, Murat; Çimsir, Burcu Turan – Interactive Learning Environments, 2018
This research aimed to examine the impact of using mobile-supported learning management systems (LMS) in teaching web design on the academic success of students and their opinion on the course; and it was conducted on 70 volunteer students (35 experimental, 35 control) enrolled at Giresun University, Technical Sciences Vocational School, Computer…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Integrated Learning Systems
Leelamma, Sreelekha; Indira, Uma Devi – Journal of Education and Learning, 2017
This paper introduces the Mobile Assisted Inquiry Learning Environment (MAILE), an Experimental Instructional Strategy (EIS) which employs an inquiry-based learning approach to guide secondary school students to learn environmental science in an engaging way supported by mobile phones. The students are situated in both the real world and the…
Descriptors: Electronic Learning, Active Learning, Inquiry, Handheld Devices
Pedersen, Susanne; Grønhøj, Alice; Thøgersen, John – Health Education Research, 2016
This study investigates the effects of a feedback intervention employing text messaging during 11 weeks on adolescents' behavior, self-efficacy and outcome expectations regarding fruit and vegetable intake. A pre- and post-survey was completed by 1488 adolescents school-wise randomly allocated to a control group and two experimental groups. Both…
Descriptors: Feedback (Response), Intervention, Telecommunications, Adolescents
Khodabandeh, Farzaneh; Alian, Jalal ed-din; Soleimani, Hassan – Teaching English with Technology, 2017
Many studies have confirmed the importance of tasks on language learning. Nowadays, many teachers apply different kinds of tasks in their classrooms. The current study investigated the effect of mobile assisted language learning tasks (MALL) on participants' English grammar learning. The researcher administered a pre-validated grammar test to 90…
Descriptors: English (Second Language), Telecommunications, Grammar, Junior High School Students
Amry, Aicha – Turkish Online Journal of Educational Technology - TOJET, 2018
Purpose: This research paper explores the effect of using Twitter activities to support a blended learning course (75% in-class and 25% Twitter activities) on the achievement and attitudes of female students compared to 100% in-class learning. Design/methodology/approach: In the 2016 academic year, the researcher compared an experimental group (34…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Social Media
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Working, Christopher – Journal of Computers in Mathematics and Science Teaching, 2018
The use of technology in elementary mathematics instruction tends to be low-level, despite its affordance of supporting the development of students' high-level reasoning ability. This study builds upon a sociocultural view of learning and was designed to determine what effect a technology-mediated dialogic learning intervention has on third-grade…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Elementary School Mathematics
Chung, Chih-Chao; Dzan, Wei-Yuan; Cheng, Yuh-Ming; Lou, Shi-Jer – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the learning effects and attitudes of students in the course electric welding practice in a university of science and technology to which the push-pull technology-based mobile learning system is applied. In this study, the push-pull technology is adopted to establish a mobile learning system and develop the Push-pull…
Descriptors: Welding, Telecommunications, Handheld Devices, Educational Technology
Jeong, Sookyung; Cha, Chiyoung; Lee, Jacob – Health Education Journal, 2017
Objective: This study aimed to compare the effectiveness of adolescents' use of smartphone applications and educational booklets in an educational programme about sexually transmitted infections (STIs). Design: Non-equivalent control-group time-series design. Setting: The study was conducted in two public high schools located in two urban areas of…
Descriptors: Sexually Transmitted Diseases, Telecommunications, Handheld Devices, Computer Software