Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 5 |
Descriptor
Mixed Methods Research | 5 |
Pretests Posttests | 5 |
Values | 5 |
Foreign Countries | 4 |
Control Groups | 3 |
Ethics | 3 |
Experimental Groups | 3 |
Teaching Methods | 3 |
Academic Achievement | 2 |
Biology | 2 |
Comparative Analysis | 2 |
More ▼ |
Source
Applied Developmental Science | 1 |
Educational Research and… | 1 |
International Association for… | 1 |
Journal of Social Work… | 1 |
Teaching Science | 1 |
Author
Publication Type
Reports - Research | 5 |
Journal Articles | 4 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Grade 10 | 1 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Canada | 2 |
Australia | 1 |
Turkey (Ankara) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Interpersonal Reactivity Index | 1 |
Study Process Questionnaire | 1 |
What Works Clearinghouse Rating
Hanbidge, Alice Schmidt; Mackenzie, Amanda; Sanderson, Nicole; Scholz, Kyle; Tin, Tony – International Association for Development of the Information Society, 2017
How do we close the gap between the lack of academic experience incoming students have--with the expectation that students know the rules of writing and taking exams? Academic integrity (AI) is essential in post-secondary academia yet insufficient time is allocated to teaching and practicing its concepts. Talks at orientation, lectures in the…
Descriptors: Academic Achievement, Integrity, Telecommunications, Handheld Devices
Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
Ozer Keskin, Melike; Keskin Samanci, Nilay; Yaman, Hale – Educational Research and Reviews, 2013
Nowadays, there is a need in science education to consider scientific research and its applications alongside ethical consensus. Even though classroom debates of value issues have been demonstrated to significantly contribute to the raising of social consciousness and awareness, research shows that neither academics in higher education nor…
Descriptors: Persuasive Discourse, Ethical Instruction, Biology, Ethics
Westhues, Anne; Barsen, Chia; Freymond, Nancy; Train, Patricia – Journal of Social Work Education, 2014
In this article, we report the findings from a study exploring the effects of a problem-based learning (PBL) approach to teaching and learning on learning outcomes for master's of social work (MSW) students. Students who participated in a PBL pilot project were compared with students who did not participate in 5 outcome areas: social work…
Descriptors: Problem Based Learning, Masters Programs, Social Work, Teaching Methods
Yap, Siew Fong; Dawson, Vaille – Teaching Science, 2014
This research focuses on the use of ethical frameworks as a pedagogical model for socio-scientific education in implementing the "Science as a Human Endeavour" (SHE) strand of the Australian Curriculum: Science in a Year 10 biology class in a Christian college in metropolitan Perth, Western Australia. Using a case study approach, a mixed…
Descriptors: Biology, Ethics, Science Activities, Science Instruction