Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Addition | 3 |
Computer Software | 3 |
Primary Education | 3 |
Arithmetic | 2 |
Elementary School Mathematics | 2 |
Mathematical Concepts | 2 |
Mathematics Instruction | 2 |
Mathematics Skills | 2 |
Subtraction | 2 |
Academic Achievement | 1 |
Computation | 1 |
More ▼ |
Publication Type
Reports - Research | 2 |
Journal Articles | 1 |
Reports - Descriptive | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Early Childhood Education | 1 |
Elementary Education | 1 |
Primary Education | 1 |
Audience
Researchers | 1 |
Location
Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Orense, Adrian; Decena, Berlyn Anne; Feria, Rommel – International Association for Development of the Information Society, 2013
Kinesthetic learning, one of the VAK learning styles, is now also being adapted by different gaming consoles and platforms. This paper presents Salapiggy, a two-part kinesthetic educational Sifteo game that has both a tutorial on money and sorting game. It is localized in the Philippines and uses Filipino as the User Interface Language and the…
Descriptors: Kinesthetic Perception, Teaching Methods, Educational Games, Arithmetic
Smith, Penny – Creative Computing, 1985
Reviews: "ArithMagic (Counting, Addition, Subtraction)" which uses graphics to illustrate/review basic arithmetic concepts; "The Sweet Shop" which uses graphics (and a character called Mr. Jellybean) to teach arithmetic concepts; and "Math Magic," a monster-filled arcade game that teaches addition and subtraction.…
Descriptors: Addition, Arithmetic, Computer Software, Elementary School Mathematics
Spivey, Patsy M. – 1985
This study was conducted to determine whether the traditional classroom approach to instruction involving the addition and subtraction of number facts (digits 0-6) is more or less effective than the traditional classroom approach plus a commercially-prepared computer game. A pretest-posttest control group design was used with two groups of first…
Descriptors: Academic Achievement, Addition, Computer Assisted Instruction, Computer Software