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Yang, Mao-Yi; Tseng, Hsien-Chun; Liu, Chiung-Hui; Tsai, Shao-Yu; Chen, Jyun-Hsiung; Chu, Yin-Hung; Li, Shao-Ti; Lee, Jian-Jr; Liao, Wen-Chieh – Anatomical Sciences Education, 2023
Understanding the three-dimensional (3D) structure of the human skull is imperative for medical courses. However, medical students are overwhelmed by the spatial complexity of the skull. Separated polyvinyl chloride (PVC) bone models have advantages as learning tools, but they are fragile and expensive. This study aimed to reconstruct 3D-printed…
Descriptors: Computer Peripherals, Printing, Human Body, Anatomy
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Tanner, Jordan A.; Jethwa, Beeran; Jackson, Jeff; Bartanuszova, Maria; King, Thomas S.; Bhattacharya, Arunabh; Sharma, Ramaswamy – Anatomical Sciences Education, 2020
The pterygopalatine fossa (PPF) is a bilateral space deep within the skull that serves as a major neurovascular junction. However, its small volume and poor accessibility make it a difficult space to comprehend using two-dimensional illustrations and cadaveric dissections. A three-dimensional (3D) printed model of the PPF was developed as a visual…
Descriptors: Anatomy, Medical Education, Computer Peripherals, Printing
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Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
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Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
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Birt, James; Moore, Emma; Cowling, Michael – Australasian Journal of Educational Technology, 2017
There is growing evidence that the use of simulation in teaching is a key means of improving learning, skills, and outcomes, particularly for practical skills. In the health sciences, the use of high-fidelity task trainers has been shown to be ideal for reducing cognitive load and leading to enhanced learning outcomes. However, how do we make…
Descriptors: Foreign Countries, Distance Education, Computer Simulation, Allied Health Personnel