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Xiao-Ming Wang; Wen-Qing Zhou; Gwo-Jen Hwang; Shi-Man Wang; Tong Huang – Educational Technology & Society, 2024
Knowing the factors affecting students' learning achievement in digital learning is a crucial educational issue nowadays. However, recent research has paid less attention to how an individual's internal factors (prior knowledge) influence their learning achievement through cognitive engagement, and previous studies generally employed students'…
Descriptors: Electronic Learning, Prior Learning, Cognitive Processes, Learner Engagement
Jang, Yeonju; Choi, Seongyune; Kim, Seonghun; Kim, Hyeoncheol – Educational Technology & Society, 2023
Given the importance of digital technology in daily life, computational thinking (CT) has become a necessary skill for everyone, not just for computer scientists. For CT development, students need to receive appropriate social learning support. However, instructors find it difficult to provide such support to many students in online courses. This…
Descriptors: Social Networks, Electronic Learning, Mentors, Skill Development
Yang, Jie Chi; Quadir, Benazir – Educational Technology & Society, 2018
The great value of applying digital games in language learning has been highlighted. However, there has been a lack of attention paid to the effects of prior knowledge in a contextual game-based language learning environment. To this end, this study developed an MMORPG-based educational game to facilitate English learning, aiming at investigating…
Descriptors: Prior Learning, Anxiety, Computer Games, Second Language Learning
Minshew, Lana M.; Barber-Lester, Kelly J.; Derry, Sharon J.; Anderson, Janice L. – Educational Technology & Society, 2017
Conceptions of ecological processes such as the flow of energy and cycling of matter in an ecosystem are increasingly important understandings in a rapidly changing world. This study utilizes a p-prims, or knowledge in pieces, lens to examine understandings and disconnections in students' conceptualizations of energy flow and matter cycling…
Descriptors: Middle School Students, Science Instruction, Grade 6, Rural Schools
Zheng, Lanqin; Huang, Ronghuai; Hwang, Gwo-Jen; Yang, Kaicheng – Educational Technology & Society, 2015
The purpose of this study is to quantitatively measure the level of knowledge elaboration and explore the relationships between prior knowledge of a group, group performance, and knowledge elaboration in collaborative learning. Two experiments were conducted to investigate the level of knowledge elaboration. The collaborative learning objective in…
Descriptors: Cooperative Learning, Knowledge Level, Undergraduate Students, Prior Learning
Tegos, Stergios; Demetriadis, Stavros – Educational Technology & Society, 2017
Research in computer-supported collaborative learning has indicated that conversational agents can be pedagogically beneficial when used to scaffold students' online discussions. In this study, we investigate the impact of an agile conversational agent that triggers student dialogue by making interventions based on the academically productive talk…
Descriptors: Cooperative Learning, Prior Learning, Intervention, Outcomes of Education
Amadieu, Franck; Salmerón, Ladislao; Cegarra, Julien; Paubel, Pierre-Vincent; Lemarié, Julie; Chevalier, Aline – Educational Technology & Society, 2015
This study examined the effects of prior domain knowledge and learning sequences on learning with concept mapping and hypertext. Participants either made a concept map in a first step and then read the hypertext's contents combined with concept mapping (high activating condition), or they read the hypertext's contents first and then made a concept…
Descriptors: Concept Mapping, Hypermedia, Eye Movements, Prior Learning
Sun-Lin, Hong-Zheng; Chiou, Guey-Fa – Educational Technology & Society, 2017
This study examined the interaction effects of self-explanation and game-reward strategies on sixth graders' algebra variable learning achievement, learning attitude, and meta-cognitive awareness. A learning system was developed to support the learning activity, and a 2×2 quasi-experiment was conducted. Ninety-seven students were invited to…
Descriptors: Algebra, Grade 6, Mathematics Achievement, Student Attitudes
Blayney, Paul; Kalyuga, Slava; Sweller, John – Educational Technology & Society, 2015
Tailoring of instructional methods to learner levels of expertise may reduce extraneous cognitive load and improve learning. Contemporary technology-based learning environments have the potential to substantially enable learner-adapted instruction. This paper investigates the effects of adaptive instruction based on using the isolated-interactive…
Descriptors: Cognitive Processes, Difficulty Level, Accounting, Teaching Methods
Zhai, Xuesong; Gu, Jibao; Liu, Hefu; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology & Society, 2017
Recent years have witnessed an increasing interest in the flipped classroom model, and many flipped programs have been funded and implemented to explore the effectiveness of this new model. However, previous studies centering on comparative assessment have indicated that it is not always entirely successful in terms of promoting students'…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
Yang, Hui-Yu – Educational Technology & Society, 2017
The studies regarding using a cross sectional view of speech organs enriched with attention cueing and written text to probe learners' learning efficiency and behavior through mobile phones is scant. The purpose of this study was to examine whether the presence of attention cueing can benefit learners with different amounts of prior knowledge in…
Descriptors: Cues, Telecommunications, Handheld Devices, Attention
Hsu, Yuling; Gao, Yuan; Liu, Tzu-Chien; Sweller, John – Educational Technology & Society, 2015
Based on cognitive load theory, the effect of different levels of instructional detail and expertise in a simulation-based environment on learning about concepts of correlation was investigated. Separate versions of the learning environment were designed for the four experimental conditions which differed only with regard to the levels of written…
Descriptors: Foreign Countries, High School Students, Public Schools, Grade 10
Kelle, Sebastian; Klemke, Roland; Specht, Marcus – Educational Technology & Society, 2013
Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the study a course for Basic Life Support training has been evaluated and two game design patterns have been applied to the course. The hypotheses evaluated in this paper relate to game design…
Descriptors: Educational Games, Computer Games, Design, First Aid
Katz, Marco; van Bruggen, Jan; Giesbers, Bas; Waterink, Wim; Eshuis, Jannes; Koper, Rob – Educational Technology & Society, 2014
This paper discusses Latent Semantic Analysis (LSA) as a method for the assessment of prior learning. The Accreditation of Prior Learning (APL) is a procedure to offer learners an individualized curriculum based on their prior experiences and knowledge. The placement decisions in this process are based on the analysis of student material by domain…
Descriptors: Semantics, Student Evaluation, Prior Learning, Individualized Instruction
Avsec, Stanislav; Kocijancic, Slavko – Educational Technology & Society, 2016
Individual aptitude, attitudes, and behavior in inquiry-based learning (IBL) settings may affect work and learning performance outcomes during activities using different technologies. To encourage multifaceted learning, factors in IBL settings must be statistically significant and effective, and not cognitively or psychomotor intensive. We…
Descriptors: Path Analysis, Teaching Methods, Problem Solving, Course Content