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Bashir, Faiza; Warraich, Nosheen Fatima – Interactive Learning Environments, 2023
The study intends to identify the emerging themes of e-learning through the Semantic Web. To highlight the key challenges and explore the core benefits of this mesmerizing technology was another goal of the study. To get the set goals researchers systematically reviewed the literature in five leading databases, out of which one specialized…
Descriptors: Electronic Learning, Technology Uses in Education, Internet, Semantics
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Jane Henriksen-Bulmer; Emily Rosenorn-Lanng; Stevie Corbin-Clarke; Samuel Ware; Davide Melacca; Lee-Ann Fenge – Interactive Learning Environments, 2024
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at how we can passively teach audiences how to stay safe online. This paper presents a bespoke board game about privacy, aimed at young people aged 16-25…
Descriptors: Game Based Learning, Teaching Methods, Privacy, Safety
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Quadir, Benazir; Chen, Nian-Shing; Isaias, Pedro – Interactive Learning Environments, 2022
The purpose of this study is to review journal papers on educational big data research published from 2010 to 2018. A total of 143 papers were selected. The papers were characterized based on three dimensions: (a) educational goals; (b) educational problems addressed; and (c) big data analytical techniques used. A qualitative content analysis…
Descriptors: Data, Educational Research, Educational Objectives, Data Analysis
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Zhisheng Chen – Interactive Learning Environments, 2024
This study aims to explore how the Metaverse platform could be applied to the field of online education, the benefits it brings, and the challenges posed by the application of Metaverse to online education. The study analyzes the benefits of immersive learning brought about by Metaverse and its potential to save education costs, enhance efficiency…
Descriptors: Technology Uses in Education, Electronic Learning, Artificial Intelligence, Cost Effectiveness
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Kim, Sang Soo – Interactive Learning Environments, 2023
As education is increasingly going online, propelled by the COVID-19 outbreak, how to build student engagement has become critically important, and it is, therefore, necessary to explore the motivators and barriers to student engagement comprehensively. Given the nature of an online learning environment, this study specifically focused on security…
Descriptors: Online Courses, Universities, COVID-19, Pandemics
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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
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Rustam Shadiev; Suping Yi – Interactive Learning Environments, 2023
This study was to review empirical studies on UAV usage in education. 43 papers were selected and reviewed with respect to the following dimensions: (1) publication time and source, (2) methodology in reviewed studies, and (3) main findings reported by researchers. The results showed that the highest number of published articles was between 2018…
Descriptors: Aviation Technology, Aviation Education, Educational Research, Undergraduate Students
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Lam, Tsz Yiu; Dongol, Brijesh – Interactive Learning Environments, 2022
The properties of a blockchain such as immutability, provenance, and peer-executed smart contracts could bring a new level of security, trust, and transparency to e-learning. In this paper, we introduce our proof-of-concept blockchain-based e-learning platform developed to increase transparency in assessments and facilitate curriculum…
Descriptors: Information Technology, Web Based Instruction, Instructional Innovation, Electronic Learning
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Zhai, Xuesong; Wang, Minjuan; Ghani, Usman – Interactive Learning Environments, 2020
Even though existing studies have shown the positive effects of social network sites (SNSs) on learning behaviors and outcomes, how SNS can cause learners to develop negative perceptions about their learning activities is still understudied. Here we report a one-of-a-kind study that examines the negative impact of privacy concern on students'…
Descriptors: Social Media, Privacy, College Students, Foreign Countries
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Yu, Fu-Yun; Sung, Shannon – Interactive Learning Environments, 2016
This study examined the effects of identity revelation and concealment on the number of times students' work was assessed in an online peer assessment context. It also examined the underlying reasons guiding the assessor's targeting behavior. Two fifth-grade classes participated. The one-group pretest-posttest experimental research design coupled…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Student Evaluation
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Magni, Luca – Interactive Learning Environments, 2016
Many concurrent variables appear to influence people when they interact anonymously, either face-to-face (F2F) or in computer-mediated communications (CMC).This paper presents the results of a small exploratory research, conducted in a medical company in Italy, to investigate how the use of pseudonyms influences CMC behaviours. The study involved…
Descriptors: Workplace Learning, Learner Engagement, Productivity, Computer Mediated Communication
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Girvan, C.; Savage, T. – Interactive Learning Environments, 2012
The combination of features in virtual worlds provides an opportunity to implement and research unique learning experiences. With increasing interest and activity from the educational research community, exploring virtual worlds for teaching and learning, there is a need to identify and understand the ethical implications of conducting research in…
Descriptors: Educational Research, Ethics, Virtual Classrooms, Learning Experience
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Childs, Mark; Schnieders, H. Lori; Williams, Gweno – Interactive Learning Environments, 2012
Using virtual worlds as media for learning and teaching gives rise to the potential for many unique ethical problems. Some of these arise due to the nature of the engagement with these virtual worlds, in which the students create a virtual representation, called an avatar, which may enable a sense of embodiment, and hence exposure, within the…
Descriptors: Foreign Countries, Educational Opportunities, Simulated Environment, Self Concept