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Kevin Hilliard; Xiaohong Yuan; Kelvin Bryant; Jinsheng Xu; Jinghua Zhang – Journal of Cybersecurity Education, Research and Practice, 2024
Gamification has proven to be effective in engaging and encouraging people to work towards and achieve goals. Many students struggle to focus on schoolwork, due to a lack of interest, lack of understanding, or other factors unique to the student. Applying gamification elements to education can help engage these students in learning their course…
Descriptors: Gamification, Mastery Learning, Computer Security, Computer Networks
Musa Adekunle Ayanwale; Ismaila Temitayo Sanusi; Rethabile Rosemary Molefi; Adekunle Olusola Otunla – Education and Information Technologies, 2024
The increasing technology reliance in today's world has amplified the need for cybersecurity education for all. Hence, initiatives regarding the integration of cybersecurity education within the pre-college level have begun to emerge in recent times. However, limited research exists regarding in-service or pre-service teachers' perspectives on…
Descriptors: Computer Security, Computer Science Education, Preservice Teacher Education, Preservice Teachers
Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
Mubashrah Saddiqa; Kristian Helmer Kjær Larsen; Robert Nedergaard Nielsen; Jens Myrup Pedersen – Journal of Cybersecurity Education, Research and Practice, 2024
Cybersecurity has traditionally been perceived as a highly technical field, centered around hacking, programming, and network defense. However, this article contends that the scope of cybersecurity must transcend its technical confines to embrace a more inclusive approach. By incorporating various concepts such as privacy, data sharing, and…
Descriptors: Labor Force Development, Diversity, Educational Background, Information Security
Dana Kube; Sebastian Gombert; Brigitte Suter; Joshua Weidlich; Karel Kreijns; Hendrik Drachsler – Journal of Computer Assisted Learning, 2024
Background: Gender stereotypes about women and men are prevalent in computer science (CS). The study's goal was to investigate the role of gender bias in computer-supported collaborative learning (CSCL) in a CS context by elaborating on gendered experiences in the perception of individual and team performance in mixed-gender teams in a hackathon.…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Gender Issues, Learning Activities
Schwieger, Dana; Ladwig, Christine – Information Systems Education Journal, 2016
The demand for college graduates with skills in big data analysis is on the rise. Employers in all industry sectors have found significant value in analyzing both separate and combined data streams. However, news reports continue to script headlines drawing attention to data improprieties, privacy breaches and identity theft. While data privacy is…
Descriptors: Information Security, Information Systems, Data, Privacy
Lawrence, Cameron; Olson, Garrett; Douma, Bambi – Information Systems Education Journal, 2015
The widespread use of digital technologies such as smartphones, tablets, and notebook computers expose firms engaged in international business to risks that far exceed what most corporate technology users understand. This case study examines some of the technology-specific vulnerabilities managers face when engaged in international travel and…
Descriptors: Information Security, Computer Security, Global Approach, Travel
Pendegraft, Norman – Journal of Information Systems Education, 2009
An inexpensive device to assist in teaching the main ideas of Public Key encryption and its use in class to illustrate the operation of public key encryption is described. It illustrates that there are two keys, and is particularly useful for illustrating that privacy is achieved by using the public key. Initial data from in class use seem to…
Descriptors: Privacy, Instructional Materials, Business Administration Education, Class Activities
Kuzu, Abdullah – Online Submission, 2009
Increasing use of information and communication technologies (ICTs) help individuals to solve several everyday problems, which used to be harder, more complicated and time consuming. Even though ICTs provide individuals with many advantages, they might also serve as grounds for several societal and ethical problems which vary in accordance with…
Descriptors: Copyrights, Content Analysis, Ethics, Interviews
Smith, Sean W. – EDUCAUSE Quarterly, 2004
At Dartmouth College, the author teaches a course called "Security and Privacy." Its early position in the overall computer science curriculum means the course needs to be introductory, and the author can't assume the students possess an extensive computer science background. These constraints leave the author with a challenge: to construct…
Descriptors: Homework, Assignments, Privacy, Computer Security
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers