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Showing 1 to 15 of 18 results Save | Export
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Haun, Phil; O'Hara, Michael – Journal of Political Science Education, 2022
This article describes a simple two-player game which illustrates basic concepts of brinkmanship, to include calculations of probability and expected outcomes, and risk-taking profiles. The game befits a single 50-minute class period with introduction, gameplay, and discussion. The game can supplement the study of conflict from classic Cold War…
Descriptors: Educational Games, Risk, Probability, Class Activities
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Orosi, Greg – International Journal of Mathematical Education in Science and Technology, 2017
In this paper, we derive the result of the classical gambler's ruin problem using elementary linear algebra. Moreover, the pedagogical advantage of the derivation is briefly discussed.
Descriptors: Algebra, Problem Solving, Elementary School Mathematics, Probability
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Jungck, John R. – PRIMUS, 2022
Finite Mathematics has become an enormously rich and productive area of contemporary mathematical biology. Fortunately, educators have developed educational modules based upon many of the models that have used Finite Mathematics in mathematical biology research. A sufficient variety of computer modules that employ graph theory (phylogenetic trees,…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Learning Modules
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McGuffey, William – Journal of Mathematics Education at Teachers College, 2017
In this article I explore some of the underlying mathematics of Poke´mon battles and describe ways that teachers at the secondary level could explore concepts of mathematical game theory in this context. I discuss various ways of representing and analyzing a Poke´mon battle using game theory and conclude with an example of applying concepts of…
Descriptors: Video Games, Mathematics Instruction, Mathematical Models, Game Theory
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Sharma, Sashi – Statistics Education Research Journal, 2016
There exists considerable and rich literature on students' misconceptions about probability; less attention has been paid to the development of students' probabilistic thinking in the classroom. Grounded in an analysis of the literature, this article offers a lesson sequence for developing students' probabilistic understanding. In particular, a…
Descriptors: Probability, Cultural Influences, Thinking Skills, Sequential Approach
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Fletcher, Mike – Teaching Statistics: An International Journal for Teachers, 2009
We consider how probability theory can be used to increase one's chances of winning in the new television game show "The Colour of Money."
Descriptors: Probability, Television, Statistics, Game Theory
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Landi, Massimiliano; Colucci, Domenico – Journal of Conflict Resolution, 2008
The authors investigate the strategic rationale behind the message sent by Osama bin Laden on the eve of the 2004 U.S. Presidential elections. They model this situation as a signaling game in which a population of receivers takes a binary choice, the outcome is decided by majority rule, sender and receivers have conflicting interests, and there is…
Descriptors: Democracy, Elections, Political Campaigns, Terrorism
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Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2008
Our pig game involves a series of tosses of a die with the possibility of a player's score improving with each additional toss. With each additional toss, however, there is also the chance of losing the entire score accumulated so far. Two different strategies for deciding how many tosses a player should attempt are developed and then compared in…
Descriptors: Probability, Monte Carlo Methods, Game Theory, Mathematical Logic
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Turocy, Theodore L. – Journal of Economic Education, 2009
The author describes a protocol for classroom experiments for courses that introduce undergraduates to signaling games. Signaling games are conceptually difficult because, when analyzing the game, students are not naturally inclined to think in probabilistic, Bayesian terms. The experimental design explicitly presents the posterior frequencies of…
Descriptors: Class Activities, Experiments, Games, Undergraduate Study
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Round, David K. – Journal of Economic Education, 2007
The Monty Hall three-door, "Let's Make a Deal" game, named after the 1970s television show, is used widely in economics, econometrics, statistics, and game-theory-based teaching, as well as in many other disciplines. Its solutions and underlying assumptions arouse great passion and argument, in both the academic and popular press. Most economists…
Descriptors: Economics Education, Probability, Games, Game Theory
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Yates, Mark – Mathematics Teacher, 2005
This article finds the minimum number of moves to order a deck of cards by placing them in suits, but not necessarily in order.
Descriptors: Educational Games, Game Theory, Probability, Mathematics
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Duckworth, Frank – Teaching Statistics: An International Journal for Teachers, 2006
This article concludes the serialization of the Royal Statistical Society's Schools Lecture for 2004, on "Lies and statistics".
Descriptors: Statistics, Deception, Probability, Number Concepts
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Lee, Y.-F.; Ching, W.-K. – International Journal of Mathematical Education in Science & Technology, 2006
This note introduces an interesting random walk on a straight path with cards of random numbers. The method of recurrent relations is used to obtain the convergent probability of the random walk with different initial positions.
Descriptors: Game Theory, Probability, Mathematical Concepts, Statistics
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Mecklin, Christopher J.; Donnelly, Robert G. – Journal of Statistics Education, 2005
In this paper, we consider some combinatorial and statistical aspects of the popular "Powerball" lottery game. It is not difficult for students in an introductory statistics course to compute the probabilities of winning various prizes, including the "jackpot" in the Powerball game. Assuming a unique jackpot winner, it is not difficult to find the…
Descriptors: Introductory Courses, Statistics, Games, Game Theory
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Brokaw, Alan J.; Merz, Thomas E. – Journal of Economic Education, 2004
The authors describe a game that students can play on the first day of a game theory class. The game introduces the 4 essential elements of any game and is designed so that its sequel, also played on the first day of class, has students playing the well-known Monty Hall game, which raises the question: Should you switch doors? By implementing a…
Descriptors: Probability, Interaction, Play, Active Learning
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