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Prodromou, Theodosia; Kynigos, Chronis – Mathematics Education Research Group of Australasia, 2022
This study focuses on pre-service teachers' experimentation with a game-modding process in a constructionist setting whilst they experimented with randomness embedded in wider socio-scientific issues that call for decision making under uncertainty. In this process, participants created 39 different game mods. Our observations of the participants…
Descriptors: Preservice Teachers, Mathematics Instruction, Decision Making, Constructivism (Learning)
Westera, Wim – Education and Information Technologies, 2016
This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We…
Descriptors: Performance Based Assessment, Games, Item Response Theory, Scores
Grossklags, Jens – ProQuest LLC, 2009
Computer users express a strong desire to prevent attacks, and to reduce the losses from computer and information security breaches. However, despite the widespread availability of various technologies, actual investments in security remain highly variable across the Internet population. As a result, attacks such as distributed denial-of-service…
Descriptors: Economic Research, Probability, Internet, Computer Security
Butler, Christopher K. – Journal of Conflict Resolution, 2007
Despite many applications of prospect theory's concepts to explain political and strategic phenomena, formal analyses of strategic problems using prospect theory are rare. Using Fearon's model of bargaining, Tversky and Kahneman's value function, and an existing probability weighting function, I construct a model that demonstrates the differences…
Descriptors: Probability, Game Theory, Decision Making, Models

Yates, J. Frank; Zukowski, Lisa G. – Behavioral Science, 1976
Describes a psychology experiment that investigated the effect of ambiguity on human decision-making behavior. (Available from Behavioral Science, University of Louisville, P.O. Box 1055, Louisville, KY 40201; $3.50 single copy.) (JG)
Descriptors: Ambiguity, Decision Making, Experimental Psychology, Game Theory
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
JORDAN, N. – 1960
TWO BASIC NEEDS OF THE DECISIONMAKER ARE IDENTIFIED--THE NEED TO FUNCTION UNDER CONDITIONS OF PSYCHOLOGICAL CERTAINTY AND THE NEED TO BE VIGILANT AFTER THE INITIAL DECISION HAS BEEN MADE. PSYCHOLOGICAL CERTAINTY IS DETERMINED BY THE PERSON'S ASSESSMENT OF HIS ENVIRONMENT OR LIFE SPACE AND THE RESOURCES HE HAS AT HIS COMMAND, BOTH OF WHICH ARE…
Descriptors: Anxiety, Behavior Theories, Cognitive Processes, Decision Making
Bushey, William Edward – 1970
In order to investigate the use of strategies in a game-playing computer program, "Gammon," a computer program that plays Backgammon, was developed. It focuses on the play of a given strategy, as well as the process of strategy selection, and examines the concept of strategy as an integrating and driving force in the play of a game. A…
Descriptors: Artificial Intelligence, Computer Programs, Computers, Decision Making
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games

Mullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics
Weinberg, Sanford B. – 1978
The development of game theory was a response to a need to understand human decision making processes in situations of incomplete or imperfect information. By reducing decision making situations to probability game systems, it is possible to analyze and test various competitive strategies that maximize wins and minimize losses. Although game…
Descriptors: Cognitive Processes, Communication (Thought Transfer), Concept Formation, Conflict

Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Zelmer, A. C. Lynn, Ed.; Zelmer, Amy M., Ed. – 1971
Eleven lectures on simulation and gaming delivered at a symposium in Western Canada are presented. Three articles concern ways of gaining knowledge about the effectiveness of the simulation method in teaching. Several articles describe the use of simulation in teaching specific areas: home economics education, agricultural engineering, and…
Descriptors: Agricultural Engineering, Conferences, Decision Making, Educational Games