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Showing 1 to 15 of 58 results Save | Export
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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
Klein-Collins, Rebecca; Taylor, Jason; Bishop, Carianne; Bransberger, Peace; Lane, Patrick; Leibrandt, Sarah – Council for Adult and Experiential Learning, 2020
This report describes the adult student's experience with prior learning assessment (PLA) using student record data from 72 degree-granting postsecondary institutions in the United States, primarily focusing on the data from 69 of those institutions based on the more detailed data provided by those institutions to the study. Researchers from the…
Descriptors: Prior Learning, Student Evaluation, Adult Students, Student Records
Klein-Collins, Rebecca; Taylor, Jason; Bishop, Carianne; Bransberger, Peace; Lane, Patrick; Leibrandt, Sarah – Council for Adult and Experiential Learning, 2020
This report describes the adult student's experience with prior learning assessment (PLA) using student record data from 72 degree-granting postsecondary institutions in the United States, primarily focusing on the data from 69 of those institutions based on the more detailed data provided by those institutions to the study. Researchers from the…
Descriptors: Prior Learning, Student Evaluation, Adult Students, Student Records
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Sponarski, Carly C.; Vaske, Jerry J.; Bath, Alistair J.; Loeffler, TA – Journal of Environmental Education, 2016
An experiential education program was designed to target risk perceptions and preventative measures that make people feel comfortable in human-coyote interactions. The research was conducted in a Canadian national park where a coyote caused a human fatality in 2009. Based on previous research, we explored the effects of an experience-based coyote…
Descriptors: Experiential Learning, Foreign Countries, Wildlife, Attitude Change
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Jelks, Samantha M. R.; Crain, Andrew M. – Journal of Higher Education, 2020
Numerous policy initiatives have highlighted the need for the United States to produce more STEM graduates to meet labor market demands. This study challenges that narrative by focusing on the many STEM bachelor's degree holders who do not currently go on to work in a STEM field. Data from the Educational Longitudinal Survey of 2002 (ELS:2002)…
Descriptors: STEM Education, Bachelors Degrees, College Graduates, Human Capital
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Butler, Clare – Accounting Education, 2016
This paper describes the development of the Probability Evaluation Game (PEG): an innovative teaching instrument that emphasises the sophistication of listening and highlights listening as a key skill for accounting practitioners. Whilst in a roundtable format, playing PEG involves participants individually evaluating a series of probability terms…
Descriptors: Accounting, Probability, Educational Games, Listening Skills
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Anupam, Aditya; Gupta, Ridhima; Naeemi, Azad; JafariNaimi, Nassim – IEEE Transactions on Education, 2018
Quantum mechanics (QMs) is a foundational subject in many science and engineering fields. It is difficult to teach, however, as it requires a fundamental revision of the assumptions and laws of classical physics and probability. Furthermore, introductory QM courses and texts predominantly focus on the mathematical formulations of the subject and…
Descriptors: Quantum Mechanics, Experiential Learning, Introductory Courses, Educational Games
Dunlap, Mickey; Studstill, Sharyn – Teaching Statistics: An International Journal for Teachers, 2014
The number of increases a particular stock makes over a fixed period follows a Poisson distribution. This article discusses using this easily-found data as an opportunity to let students become involved in the data collection and analysis process.
Descriptors: Experiential Learning, Learning Activities, Statistical Distributions, Probability
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Liu, Allison S.; Schunn, Christian D. – Journal of Educational Psychology, 2018
Science learning is most often examined within formal education contexts, even though students spend more of their lives outside of the classroom. Students may interact with scientific phenomena during these out-of-school experiences, providing additional opportunities for learning to take place. Prior studies have found that optional science…
Descriptors: Science Education, Longitudinal Studies, Grade 6, Grade 8
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Wulff, Shaun S.; Robinson, Timothy J. – Journal of Statistics Education, 2014
Bayesian methodology continues to be widely used in statistical applications. As a result, it is increasingly important to introduce students to Bayesian thinking at early stages in their mathematics and statistics education. While many students in upper level probability courses can recite the differences in the Frequentist and Bayesian…
Descriptors: Bayesian Statistics, Probability, College Mathematics, Mathematics Instruction
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Siller, Hans-Stefan; MaaB, Jurgen – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2012
No risk, no fun--betting on sports events costs the gamblers a lot of money and brings excellent profits to those who offer the bets. Among the people who bet on a regular basis, the proportion of young adults is frighteningly high. We now suggest a concept (as part of a basic mathematics course) for acquiring the necessary mathematical knowledge…
Descriptors: Mathematics Instruction, Games, Experiential Learning, Teaching Methods
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Lowrie, Tom; Patahuddin, Sitti Maesuri – Indonesian Mathematical Society Journal on Mathematics Education, 2015
This paper offers a framework for a mathematics lesson design that is consistent with the way we learn about, and discover, most things in life. In addition, the framework provides a structure for identifying how mathematical concepts and understanding are acquired and developed. This framework is called ELPSA and represents five learning…
Descriptors: Mathematics Instruction, Teaching Methods, Lesson Plans, Planning
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Kim, Kyung-Nyun; Passmore, David L. – International Journal for Educational and Vocational Guidance, 2016
In this study, we investigated high school graduates' school-to-work transition by considering their post-school occupational skill levels. Using an ordinal growth model analysis, occupational status increased in an arch-shaped curve as the number of years after high school graduation also increased. This growth trajectory was further related to…
Descriptors: High School Graduates, Adjustment (to Environment), Job Skills, Employment Qualifications
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Okada, Masaya; Tada, Masahiro – Journal of Educational Multimedia and Hypermedia, 2014
Real-world learning is important because it encourages learners to obtain knowledge through various experiences. To design effective real-world learning, it is necessary to analyze the diverse learning activities that occur in real-world learning and to develop effective strategies for learning support. By inventing the technologies of multimodal…
Descriptors: Experiential Learning, Learning Activities, Technology Uses in Education, Behavior
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Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
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