NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 168 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chernoff, Egan J.; Russell, Gale L.; Banting, Nat – Canadian Journal of Science, Mathematics and Technology Education, 2022
A number of memorable tasks have been revealed through collegial exchanges with underlying philosophical, theoretical, and potentially nefarious motivations. Such was the origin of the probability problem, and the various differences of opinion, presented herein. This article recounts how, together, we explored and disputed the probabilities…
Descriptors: Probability, Games, Interpersonal Communication, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Eisenhauer, Joseph G. – Teaching Statistics: An International Journal for Teachers, 2022
This paper uses actual data on horse racing to illustrate probabilities, odds, and expected values, and offers cautionary remarks about applying textbook formulas to gambling on real-world sporting events.
Descriptors: Statistics Education, Probability, Textbooks, Mathematical Formulas
Peer reviewed Peer reviewed
Direct linkDirect link
Farah Ghosn; Manuel Perea; Marta Lizarán; Melanie Labusch; Alba Moreno-Giménez; Rosa Sahuquillo-Leal; Belén Almansa; Julia Buesa; Laura Campos; Juan A. Pérez; Ana García-Blanco – Autism: The International Journal of Research and Practice, 2025
Prior research has shown conflicting findings on decision-making differences between autistic and non-autistic individuals. To address this issue, we applied the Ultimatum and Dictator Games to examine explicit measures (probability of endorsing monetary offers) and implicit measures (response times) associated with decision-making behaviors. By…
Descriptors: Decision Making, Autism Spectrum Disorders, Children, Adolescents
Peer reviewed Peer reviewed
Direct linkDirect link
Glassford, Tyler S.; Wilson, Alyssa N.; Gupta, Vanshika – Analysis of Verbal Behavior, 2020
The present study replicated and extended previous research by exploring the extent to which rules altered participants' engagement in risky betting in an electronic blackjack game. A multiple-baseline across-participants design with predetermined phase changes was used to assess 4 recreational gamblers' betting patterns in blackjack across 3…
Descriptors: Standards, Games, Probability, Recreational Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Primi, Caterina; Donati, Maria Anna – Canadian Journal of Science, Mathematics and Technology Education, 2022
Preventive efforts are necessary to reduce the risk for problem gambling among adolescents, especially among more at-risk youth. However, only a small proportion of the preventive initiatives implemented in the field of adolescent problem gambling are based on robust theoretical models and have been evaluated in their efficacy. By referring to the…
Descriptors: Prevention, Behavior Problems, Adolescents, At Risk Persons
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Roger W. – Teaching Statistics: An International Journal for Teachers, 2019
The "Borel" board game consists of a series of experiments involving dice rolls, coin flips, or drawing colored balls from bags. Before each experiment is conducted, each player bets for or bets against a statement regarding the random outcome. We suggest that the collection of "Borel" experiments be used as a resource to…
Descriptors: Games, Teaching Methods, Statistics, Probability
Peer reviewed Peer reviewed
Direct linkDirect link
Molitoris-Miller, Susanna; Hillen, Amy – Mathematics Teacher: Learning and Teaching PK-12, 2021
This article presents ways to explore mathematical concepts using Catan, a popular board game. After a brief overview of game play, we explore considerations with many potential entry points for mathematical modeling, such as which resource is the best, which resources will be rare or plentiful, where to build, and risk assessment.
Descriptors: Games, Teaching Methods, Mathematics Instruction, Mathematical Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Lyford, Alex; Czekanski, Michael – Teaching Statistics: An International Journal for Teachers, 2020
Students are typically introduced to probability through calculating simple events like flipping a coin. While these calculations can be done by hand, more complex probabilistic events, both in class and in the real world, require the use of computers. In this paper, we introduce a new tool--an R shiny web app and associated CRAN package based on…
Descriptors: Probability, Games, Simulation, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Maurer, Karsten; Hudiburgh, Lynette; Werwinski, Lisa – Teaching Statistics: An International Journal for Teachers, 2020
Learning the fundamentals of probability and random variables can be a struggle for many students. Games by their nature require active participation and reward mastery, lending naturally to the framework of active learning. In this study, we designed and evaluated the efficacy of a lab activity using a game where strategy hinges on sums of dice…
Descriptors: Word Problems (Mathematics), Games, Game Based Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Chow, Alan F.; Kim, Jinhak; Sohn, Jayoung; Van Haneghan, James P. – Journal of Education for Business, 2021
We investigate the level of understanding of probability as related to games and gambling, and the concept of independence of events using a convenience sample of college undergraduates taking an introductory course in applied business statistics. We examined the students' perception of the role of skill in winning at four different games through…
Descriptors: Misconceptions, Concept Formation, Probability, Mathematical Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Gray, Heather M.; Keating, Layne; Shaffer, Howard J.; LaPlante, Debi A. – Health Education Journal, 2020
Objective: To help mitigate potential gambling harm, responsible gambling information centres are launching across casino venues in North America. The launch of the first such centre in the USA provided an opportunity to achieve three goals: (1) document the centre's reach among casino patrons, (2) generate a comprehensive description of services…
Descriptors: Games, Probability, Debt (Financial), Information Dissemination
Peer reviewed Peer reviewed
Direct linkDirect link
Hemer, David – Australian Mathematics Education Journal, 2020
This paper describes an investigation looking at the underlying mathematics of poker machines. The aim of the investigation is for students to get an appreciation of how poker machines are designed to ensure that in the long-term players will inevitably lose when playing. The first part of this paper describes how students can model a simple poker…
Descriptors: Equipment, Probability, Games, Mathematics Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wijaya, Ariyadi; Elmaini; Doorman, Michiel – Journal on Mathematics Education, 2021
This research is aimed to describe a learning trajectory for probability through game-based learning. The research employed design research consisting of three stages: preparing for the experiment, design experiment, and retrospective analysis. A hypothetical learning trajectory (HLT) using Sudoku and Snake-and-ladder games was developed by…
Descriptors: Probability, Game Based Learning, Games, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Armstrong, Addie – PRIMUS, 2021
Playing board games is known to improve pre-school student numeracy and many board games are used to motivate and explore concepts in probability. This study investigates whether college students in liberal arts mathematics courses assigned to play the board game "Settlers of Catan" develop a stronger grasp of basic probability concepts…
Descriptors: Mathematics Instruction, College Mathematics, Liberal Arts, Games
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10  |  11  |  12