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Coté, Murray J.; Smith, Marlene A. – Decision Sciences Journal of Innovative Education, 2022
Popular game shows offer educators the opportunity to develop active-learning exercises that provide students with a real-world connection to analytical reasoning and methods. We describe a classroom assignment developed for quantitative business courses based on the Monty Hall Problem (MHP), a probability puzzle with ties to the long-running…
Descriptors: Experiential Learning, Business Administration Education, Probability, Games
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Seebut, Supot; Wongsason, Patcharee; Kim, Dojin; Putjuso, Thanin; Boonpok, Chawalit – EURASIA Journal of Mathematics, Science and Technology Education, 2022
Simulation modeling is an effective tool for solving problems that cannot be explained analytically or when data cannot be collected. This is done by simulating the observed behavior of a problem under study using a computer program. In math education, this can develop knowledge and fundamental competencies of simulation modeling at a higher level…
Descriptors: Programming Languages, Mathematics Instruction, Grade 12, Secondary School Students
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Simon, Julian L.; And Others – American Mathematical Monthly, 1976
The Monte Carlo method and its logic are reviewed, then three experiments that tested the value of the method in a variety of class settings are described. (DT)
Descriptors: College Mathematics, Higher Education, Instruction, Learning Activities
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Walton, Karen Doyle – Journal of Computers in Mathematics and Science Teaching, 1986
Encourages the use of the microcomputer to teach probability theory and concepts. Presents an instructional sequence and provides 10 activities, three of which have short programs listed. (JM)
Descriptors: Computer Assisted Instruction, Computers, Courseware, Learning Activities
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Hinders, Duane C. – Mathematics Teacher, 1981
The uses of random number generators are illustrated in three ways: (1) the solution of a probability problem using a coin; (2) the solution of a system of simultaneous linear equations using a die; and (3) the approximation of pi using darts. (MP)
Descriptors: Algebra, Educational Games, Learning Activities, Monte Carlo Methods
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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications