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Orosi, Greg – International Journal of Mathematical Education in Science and Technology, 2017
In this paper, we derive the result of the classical gambler's ruin problem using elementary linear algebra. Moreover, the pedagogical advantage of the derivation is briefly discussed.
Descriptors: Algebra, Problem Solving, Elementary School Mathematics, Probability
Watson, Donald – Mathematical Gazette, 1970
Descriptors: Game Theory, Mathematical Applications, Mathematics, Probability
Garside, G. R. – Mathematical Gazette, 1971
Descriptors: Game Theory, Mathematical Applications, Mathematical Concepts, Mathematics

Craswell, Keith J. – Two-Year College Mathematics Journal, 1973
Develops search patterns for locating an object which may be in one of several locations. (JP)
Descriptors: College Mathematics, Expectation, Game Theory, Mathematical Applications

Mustoe, L. R. – Mathematics in School, 1978
Some applications of the theory of games to competitive situations are examined by looking at several examples, including a military problem, a political problem, and a prisoner's dilemma. (MP)
Descriptors: Charts, Elementary Secondary Education, Game Theory, Mathematical Applications

Brown, Gerald G.; Rutemiller, Herbert C. – Mathematics Teacher, 1973
Descriptors: Game Theory, Instruction, Mathematical Applications, Mathematical Enrichment
Harris, Richard J. – 1971
This extension of Harris' classification system permits classification of the interval-scale properties of any 2 x 2 (two person, two choice) game. The system is compared to taxonomies developed by various previous researchers. It is shown to permit compact description of any 2 x 2 game as an octet of numbers. It also permits rapid classification…
Descriptors: Classification, Decision Making, Game Theory, Games

Mullet, Gary M. – Mathematics Teacher, 1980
Some counterintuitive ideas in probability are examined. In particular, for sequential selection procedure, such as drawing cards, it is shown that there is probabilistic advantage to drawing first (or early) relative to drawing last (or late) in the sequence. (Author/MK)
Descriptors: Decision Making, Game Theory, Mathematical Applications, Mathematics

Rector, Robert E. – Mathematics Teacher, 1987
Game theory is appropriate as a topic for an honors seminar for high school students. Matrices provide a model for analyzing certain situations involving conflict, and probability theory can be used to determine the best strategies for the players. Variations on the ancient game of morra are discussed. (MNS)
Descriptors: Game Theory, Games, Mathematical Applications, Mathematical Enrichment

Maruszewski, Richard F., Jr. – Mathematics and Computer Education, 1990
Describes a five-dice game, horse. Discusses the offensive player's strategy using the ideas of probability, such as counting outcomes, mutually exclusive events, conditional probabilities, zero sum games, and the use of computer. (YP)
Descriptors: College Mathematics, Computation, Computer Uses in Education, Educational Games