Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Author
Publication Type
Journal Articles | 12 |
Guides - Classroom - Teacher | 4 |
Reports - Research | 4 |
Reports - Descriptive | 3 |
Computer Programs | 1 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Secondary Education | 1 |
Audience
Practitioners | 4 |
Teachers | 2 |
Location
New York | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Simonton, Dean Keith – Creativity Research Journal, 2015
Arthur Cropley (2006) emphasized the critical place that convergent thinking has in creativity. Although he briefly refers to the blind variation and selective retention (BVSR) theory of creativity, his discussion could not reflect the most recent theoretical and empirical developments in BVSR, especially the resulting combinatorial models.…
Descriptors: Creativity, Convergent Thinking, Creative Thinking, Discovery Processes
Solomon, Benjamin G.; Forsberg, Ole J. – School Psychology Quarterly, 2017
Bayesian techniques have become increasingly present in the social sciences, fueled by advances in computer speed and the development of user-friendly software. In this paper, we forward the use of Bayesian Asymmetric Regression (BAR) to monitor intervention responsiveness when using Curriculum-Based Measurement (CBM) to assess oral reading…
Descriptors: Bayesian Statistics, Regression (Statistics), Least Squares Statistics, Evaluation Methods
Benakli, Nadia; Kostadinov, Boyan; Satyanarayana, Ashwin; Singh, Satyanand – International Journal of Mathematical Education in Science and Technology, 2017
The goal of this paper is to promote computational thinking among mathematics, engineering, science and technology students, through hands-on computer experiments. These activities have the potential to empower students to learn, create and invent with technology, and they engage computational thinking through simulations, visualizations and data…
Descriptors: Calculus, Probability, Data Analysis, Computation
Kostadinov, Boyan – PRIMUS, 2013
This article attempts to introduce the reader to computational thinking and solving problems involving randomness. The main technique being employed is the Monte Carlo method, using the freely available software "R for Statistical Computing." The author illustrates the computer simulation approach by focusing on several problems of…
Descriptors: Computation, Monte Carlo Methods, College Mathematics, Problem Solving
Conijn, Judith M.; Emons, Wilco H. M.; van Assen, Marcel A. L. M.; Sijtsma, Klaas – Multivariate Behavioral Research, 2011
The logistic person response function (PRF) models the probability of a correct response as a function of the item locations. Reise (2000) proposed to use the slope parameter of the logistic PRF as a person-fit measure. He reformulated the logistic PRF model as a multilevel logistic regression model and estimated the PRF parameters from this…
Descriptors: Monte Carlo Methods, Patients, Probability, Item Response Theory
Turton, Roger W. – Mathematics Teacher, 2007
This article describes several methods from discrete mathematics used to simulate and solve an interesting problem occurring at a holiday gift exchange. What is the probability that two people will select each other's names in a random drawing, and how does this result vary with the total number of participants? (Contains 5 figures.)
Descriptors: Probability, Algebra, Problem Solving, Monte Carlo Methods
Kreiner, Svend; Hansen, Mogens; Hansen, Carsten Rosenberg – Applied Psychological Measurement, 2006
Mixed Rasch models add latent classes to conventional Rasch models, assuming that the Rasch model applies within each class and that relative difficulties of items are different in two or more latent classes. This article considers a family of stochastically ordered mixed Rasch models, with ordinal latent classes characterized by increasing total…
Descriptors: Item Response Theory, Cognitive Tests, Problem Solving, Statistical Analysis
Maruszewski, Richard F., Jr.; Caudle, Kyle A. – Mathematics and Computer Education, 2005
As part of a discussion on Monte Carlo methods, which outlines how to use probability expectations to approximate the value of a definite integral. The purpose of this paper is to elaborate on this technique and then to show several examples using visual basic as a programming tool. It is an interesting method because it combines two branches of…
Descriptors: Probability, Monte Carlo Methods, Problem Solving, Mathematical Formulas

Hinders, Duane C. – Mathematics Teacher, 1981
The uses of random number generators are illustrated in three ways: (1) the solution of a probability problem using a coin; (2) the solution of a system of simultaneous linear equations using a die; and (3) the approximation of pi using darts. (MP)
Descriptors: Algebra, Educational Games, Learning Activities, Monte Carlo Methods

Houser, Larry L. – Mathematics Teacher, 1981
Monte Carlo methods are used to simulate activities in baseball such as a team's "hot streak" and a hitter's "batting slump." Student participation in such simulations is viewed as a useful method of giving pupils a better understanding of the probability concepts involved. (MP)
Descriptors: Baseball, Mathematical Models, Mathematics Instruction, Models

Raeside, D. E. – American Journal of Physics, 1974
Reviews the principles of Monte Carlo calculation and random number generation in an attempt to introduce the direct and the rejection method of sampling techniques as well as the variance-reduction procedures. Indicates that the increasing availability of computers makes it possible for a wider audience to learn about these powerful methods. (CC)
Descriptors: Computation, Computer Assisted Instruction, Educational Resources, Monte Carlo Methods

Travers, Kenneth J.; Gray, Kenneth G. – Mathematics Teacher, 1981
Some activities designed around the Monte Carlo method of solving probability problems are described. The instructional applications of this method involve physical models or simple BASIC computer programs. (MP)
Descriptors: Computer Programs, Mathematical Applications, Mathematical Models, Mathematics Instruction

Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications