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Chutiporn Anutariya Ed.; Dejian Liu Ed.; Kinshuk Ed.; Ahmed Tlili Ed.; Junfeng Yang Ed.; Maiga Chang Ed. – Lecture Notes in Educational Technology, 2023
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023. The proceedings focus on the interplay between pedagogy and technology, and their fusion towards the advancement of smart learning for a sustainable…
Descriptors: Educational Technology, Electronic Learning, Sustainability, Student Satisfaction
Lansiquot, Reneta D. – IGI Global, 2013
Involving two or more academic subjects, interdisciplinary studies aim to blend together broad perspectives, knowledge, skills, and epistemology in an educational setting. By focusing on topics or questions too broad for a single discipline to cover, these studies strive to draw connections between seemingly different fields. Cases on…
Descriptors: Enrichment, Organizational Change, Teaching Methods, Interdisciplinary Approach
Block, Cathy Collins, Ed.; Parris, Sheri R., Ed. – Guilford Publications, 2008
Now in a substantially revised and updated second edition, this comprehensive professional resource and text is based on cutting-edge research. In each chapter, leading scholars provide an overview of a particular aspect of comprehension, offer best-practice instructional guidelines and policy recommendations, present key research questions still…
Descriptors: Constructivism (Learning), Reading Comprehension, Reading Research, Global Approach
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Tregaskis, Owen – Arithmetic Teacher, 1991
Described are three mathematics games that parents can play with their children. These games involve parents in helping children to learn and practice mathematics in the home. Teaching, learning, and practice games are included. (KR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
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Catterall, P.; Lewis, R. – Journal of Computer Assisted Learning, 1985
Documents the educational use of spreadsheets through a description of exploratory work which utilizes spreadsheets to achieve the objectives of Conway's Game of Life, a scientific method game for the development of problem-solving techniques. The implementation and classroom use of the spreadsheet programs are discussed. (MBR)
Descriptors: Computer Software, Educational Games, Elementary Secondary Education, Literature Reviews
Burbules, Nicholas C.; Reese, Philip – 1984
Rocky's Boots (RB), an educational game developed for use with Apple computers, is widely considered to be one of the most imaginative and engaging pieces of educational software currently available. RB presents an introduction to the logical concepts of AND, OR, and NOT. Players incorporate these concepts into arguments which are modeled as…
Descriptors: Computer Software, Educational Games, Educational Research, Instructional Design
Baird, William E.; And Others – 1989
The Test of Integrated Process Skills (TIPS) was administered to 667 students in grades 9-12 who were registering to participate in a regional science Olympiad on a southern university campus in February 1988. Each student's score on the test was correlated with subsequent performance in one or more of the 11 Olympiad events. Of the 667 students…
Descriptors: Educational Games, Problem Solving, Process Education, Science Activities
Mandinach, Ellen B. – 1984
This study investigated the degree to which 48 seventh and eighth grade students of different abilities acquired strategic planning knowledge from an intellectual computer game ("Wumpus"). Relationships between ability and student performance with two versions of the game were also investigated. The two versions differed in the structure…
Descriptors: Aptitude Treatment Interaction, Cognitive Ability, Cognitive Processes, Computer Assisted Instruction
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – Investigations in Mathematics Education, 1985
This issue of "Investigations in Mathematics Education" contains: (1) 12 abstracts of research studies in mathematics education; (2) a list (by EJ number) of mathematics education research studies reported in the July-to-December 1984 issues of "Current Index to Journals in Education" (CIJE); and (3) a list (by ED number) of…
Descriptors: Cognitive Development, Cognitive Processes, Concept Formation, Educational Games
Mandinach, E.; And Others – 1983
This review of the research on the cognitive effects of computer-assisted instruction begins with an overview of the ACCCEL (Assessing Cognitive Consequences of Computer Environments for Learning) research program at the University of California at Berkeley, which consists of several interrelated studies examining the acquisition of such higher…
Descriptors: Aptitude Treatment Interaction, Artificial Intelligence, Cognitive Processes, Cognitive Structures
Suydam, Marilyn N., Ed.; Kasten, Margaret L., Ed. – Investigations in Mathematics Education, 1984
An editorial and abstracts for 12 research reports are contained in this issue. The editorial by Robert E. Reys focuses on the dangers of publishing poor research. The abstracts, each with a critique, concern research on a game for logical reasoning, wait-time and sex differences, vocabulary instruction on ratio and proportion, male-female…
Descriptors: Addition, Cognitive Style, Computation, Editorials
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Mandinach, Ellen B.; Linn, Marcia C. – Journal of Educational Computing Research, 1986
In this review of the research on how current computer learning environments can foster the acquisition of complex cognitive skills, two issues emerge: (1) what cognitive accomplishments are likely in the computer environment; and (2) what factors predispose students to benefit from the environment. (MBR)
Descriptors: Academic Ability, Access to Education, Cognitive Processes, Computer Simulation
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Doolittle, John H. – Teaching of Psychology, 1995
Maintains that cognitive flexibility, the ability to generate many possible solutions, is identified as the most critical aspect of creativity training. Describes the use of word tables, computer games, and riddles to develop cognitive flexibility. Presents evidence that these methods are effective in enhancing creative and critical thinking…
Descriptors: Classroom Techniques, Cognitive Processes, Cognitive Psychology, Computer Uses in Education