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Heather L. Schwartz; Melissa Kay Diliberti – RAND Corporation, 2024
Teaching deeper learning involves cultivating the critical thinking, problem-solving, and collaboration skills that students need to be successful in their college, career, and civic life. It also involves encouraging students to be active participants in their learning. Public schools across the United States often work to help students develop…
Descriptors: Middle School Students, High School Students, Administrator Surveys, School Districts
Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
Felmer, Patricio, Ed.; Liljedahl, Peter, Ed.; Koichu, Boris, Ed. – Research in Mathematics Education, 2019
Recent research in problem solving has shifted its focus to actual classroom implementation and what is really going on during problem solving when it is used regularly in classroom. This book seeks to stay on top of that trend by approaching diverse aspects of current problem solving research, covering three broad themes. Firstly, it explores the…
Descriptors: Mathematics Instruction, Problem Solving, Faculty Development, Mathematics Teachers
Yuan, Kun; Le, Vi-Nhuan – RAND Corporation, 2014
In 2010, the William and Flora Hewlett Foundation's Education Program has established the Deeper Learning Initiative, which focuses on students' development of deeper learning skills (i.e., the mastery of core academic content, critical-thinking, problem-solving, collaboration, communication, and "learn-how-to-learn" skills). Two test…
Descriptors: Test Items, Cognitive Processes, Difficulty Level, Skill Development

Krasnor, Linda R.; Mitterer, John O. – Alberta Journal of Educational Research, 1984
Provides framework for assessing the extent to which problem-solving skills learned through LOGO, a children's graphics-oriented-structured computer language, may be transferred to other contexts. Examines principles governing generalization of learning. Discusses learning transfer and components of the LOGO experience that may affect transfer.…
Descriptors: Elementary Education, Individual Differences, Learning, Problem Solving
Mid-Continent Regional Educational Lab., Inc., Kansas City, MO. – 1985
In order to determine the extent to which the LOGO programming language can be used as a reinforcer for general problem solving ability, this field study used a production theory approach to problem solving as a conceptual model, and then translated the model into a LOGO oriented framework. The methodology tested the use of an algorithm in a…
Descriptors: Algorithms, Elementary Education, Field Tests, Problem Solving

Delclos, Victor R.; Kulewicz, Stanley J. – Computers in Human Behavior, 1986
Examines the teacher's role in computer-based problem solving using sixth grade students and a computer program called Rocky's Boots. Ways in which the program could be used in thinking skills programs are discussed, program improvements are suggested, and teacher intervention is identified as a critical element in computer-based training. (LRW)
Descriptors: Cognitive Processes, Computer Software, Grade 6, Intermediate Grades

Lieberman, Henry – Instructional Science, 1986
Describes a programming environment called Tinker, in which a beginning programmer presents examples to the machine, distinguishing accidental and essential aspects of the examples. Examples of programming in Tinker are presented in which programmers demonstrate how to handle specific examples and the machine formulates a procedure for handling…
Descriptors: Artificial Intelligence, Decision Making, Educational Environment, Feedback
Salomon, Gavriel; Perkins, D. N. – 1985
Arguing that the most widespread argument in favor of the teaching of programming concerns its possible impact on generalizable cognitive skills, this paper addresses the "how" of transfer. The outlines of a theory of the mechanisms of transfer are presented, the theory is used to examine the contrasts between certain studies that did…
Descriptors: Cognitive Ability, Learning Processes, Literature Reviews, Problem Solving
Hortin, John A. – 1985
Two studies were conducted to train students to use imagery in their learning and to investigate whether such training would transfer to solving visual puzzles and verbal problems. In the first study, with 78 graduate students, 29 experimental-group subjects were given a lecture and slide presentation designed to teach about imagery. Both the…
Descriptors: College Students, Higher Education, Imagery, Problem Solving

Laughery, K. Ronald – Simulation and Games, 1984
Presents some arguments for new training approaches to teaching people how to play games based on the literature about how humans play games, how they acquire game-playing skills, and game-playing theory. An example of the role-reversal approach to training is presented with some experimental findings regarding its effectiveness. (MBR)
Descriptors: Behavior, Epistemology, Games, Instructional Improvement

Vockell, Edward L.; Rivers, Robert H. – 1984
Computerized science simulations were employed by high school biology students in an attempt to enhance their problem-solving skills. The simulations were administered under unguided (discovery learning) and guided (guided discovery learning) conditions while a control group received no simulations. To ascertain the effectiveness of the…
Descriptors: Biology, Computer Simulation, Critical Thinking, High Schools
Wheeler-Roy, Susan – 1985
This paper contends that women are underrepresented in leadership positions and that women have been socialized not to take risks, not to be assertive, and not to be overtly influential in their personal world. A training program is described which attempts to counteract this socialization for undergraduate women. The six components of the program…
Descriptors: College Students, Conflict Resolution, Females, Higher Education
Greeno, James G. – 1977
The ways in which students in grades five and six solve problems is the focus of this paper, which provides background for the staff of the Skills Essential to Learning Television Project, (a multi-level series of video and print resources for classroom use). It considers the problem-solving process categories of understanding, transformation, and…
Descriptors: Intellectual Development, Intermediate Grades, Learning Processes, Mathematical Applications
Dalbey, John; Linn, Marcia – 1984
Spider World is an interactive program designed to help individuals with no previous computer experience to learn the fundamentals of programming. The program emphasizes cognitive tasks which are central to programming and provides significant problem-solving opportunities. In Spider World, the user commands a hypothetical robot (called the…
Descriptors: Cognitive Processes, Computer Graphics, Computer Software, Independent Study